test
Offline 91.108.0.49:28015 checked 7d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 540 on average | 651 / 675 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 393 / 425 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 312 on average | 42 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 311 on average | 50 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 272 on average | 169 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 265 on average | 97 / 125 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does test wipe?
With too few of its wipes on record, test's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 26 days 14 hours ago.
Server details
Which location hosts test?
A region is not published by test. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 91.108.0.49:28015.
Which Rust version is test on?
Rust network protocol 2634 and build 167781 on Linux is the setup for test. Your game must match the protocol to join, and Steam applies that update.
How reliable is test, and is it online now?
Offline at this refresh: test, last seen 7 days 2 hours ago. Uptime over the last full days (7) was 6%, or 10 of 168 hours. 20 October 2026 is when Rust Server Analytics first recorded it.
Lists and tags
How should the tags on test be read?
The game's server browser reads the tags test publishes: gmrust (Game mode): Survival in the standard Rust format; mp75 (Max players): 75 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): Build number 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature test?
The following Rust Server Analytics lists count test among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does test sit among Rust servers?
The seven-day player-hours rank for test is #15,396, inside the top 69% of all ranked servers.
At what level does test run its population?
test is offline at this refresh; the last contact was 7 days 2 hours ago. The seven-day mean for this server is 0 players.
Settings
How is test configured, and what rules apply?
Gather rate is not mentioned in the name of test. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is enabled.
The map on test: which one is it?
The game generates a procedural map for test.
How to join
How do you connect to test?
In the Rust console (F1), enter client.connect 91.108.0.49:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.