test
Offline 91.108.0.219:28015 checked 41d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 522 on average | 116 / 375 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 308 / 325 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 21 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 24 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 50 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 246 on average | 141 / 200 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for test: what is it?
Too few wipes on record for test to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 55 days 5 hours ago.
Server details
What is the hosting location of test?
A region is not published by test. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 91.108.0.219:28015 is its address.
What Rust build does test run?
The platform is Linux, with Rust network protocol 2633 and build 164530 running on test. Joining requires the same protocol on your game; Steam handles the update.
What uptime does test show, and is it up?
Last seen 41 days 3 hours ago, test now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 17 September 2026.
Lists and tags
Which meanings do the tags on test carry?
gmrust (Game mode): Survival in the standard Rust format; mp75 (Max players): 75 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Joining needs your game on protocol 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set are the tags test publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature test?
The following Rust Server Analytics lists count test among their servers: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Against other Rust servers, how does test compare?
The seven-day player-hours rank for test is #15,415, inside the top – of all ranked servers.
At what level does test run its population?
test is offline at this refresh; the last contact was 41 days 3 hours ago.
Settings
What are the settings on test, and its rules?
No gather rate is given in the name of test. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is enabled.
What is the map for test?
The game generates a procedural map for test.
Connection
What is the way onto test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 91.108.0.219:28015.