test
Offline 91.108.0.163:28015 checked 23d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 540 on average | 517 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 339 / 325 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 314 on average | 34 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 313 on average | 40 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 273 on average | 154 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 265 on average | 78 / 100 |
Quick answers
from the figures on this pageWipe data
When does test wipe?
With too few of its wipes on record, test's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 26 days 13 hours ago the current world was made.
Server
Which location hosts test?
No region is published by test. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 91.108.0.163:28015 is its address.
What Rust build does test run?
Rust network protocol 2634 and build 166652 on Linux is the setup for test. Joining requires the same protocol on your game; Steam handles the update.
How reliable is test, and is it online now?
Offline at this refresh: test, last seen 23 days 21 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 4 October 2026 is when Rust Server Analytics first recorded it.
Tags
Which meanings do the tags on test carry?
The game's server browser reads the tags test publishes: gmrust (Game mode): Survival in the standard Rust format; mp75 (Max players): Capacity of 75 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Joining needs your game on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature test?
Among the Rust Server Analytics lists test fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Where does test sit among Rust servers?
The seven-day player-hours rank for test is #13,861, inside the top 61% of all ranked servers.
How many players does test carry?
test is offline at this refresh; the last contact was 23 days 21 hours ago.
Map and rules
How is test configured, and what rules apply?
The name of test does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.
The map on test: which one is it?
test uses a procedural map, which the game generates.
Connection
What is the way onto test?
In the Rust console (F1), enter client.connect 91.108.0.163:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.