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Drill-through Server detail

perf-tests-local

Offline 91.1.111.20:28185 checked 38d ago

Drill-through
FilterServeris perf-tests-local
Attributes
Last refreshed
Players now 0/ ?
7-day average 0 peak –
Rank #15,516 no region published
Last wipe 38d ago no schedule published
Next wipe – no rhythm it keeps

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sun 20 SepSat 19 SepThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 20 Sep, 11:00 UTC38d ago 0 – running 0
Sat 19 Sep, 13:35 UTC39d ago 0 – 0.9 days 0
Thu 17 Sep, 06:31 UTC42d ago 0 – 2.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 537 on average 196 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 182 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 16 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 281 on average 15 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 16 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average 90 / 200

Quick answers

from the figures on this page

Wipe cycle

When does perf-tests-local wipe?

No next wipe can be predicted for perf-tests-local, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 38 days 19 hours ago the current world was made.

On perf-tests-local, what happens on wipe day?

Across recent wipes the busiest point averaged 0 players. Peak population for the latest wipe came 0 hours after it began.

Server

What is the hosting location of perf-tests-local?

No region is published by perf-tests-local. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 91.1.111.20:28185.

Which Rust version is perf-tests-local on?

On Windows, perf-tests-local runs Rust network protocol 2633 and build 163493. Joining requires the same protocol on your game; Steam handles the update.

What uptime does perf-tests-local show, and is it up?

Last seen 38 days 19 hours ago, perf-tests-local now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 16 September 2026.

Lists and tags

How should the tags on perf-tests-local be read?

gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): Capacity of 0 slots; ts8 (Group limit): Default team size of 8; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs163493 (Build): Build number 163493; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank are the tags perf-tests-local publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature perf-tests-local?

The following Rust Server Analytics lists count perf-tests-local among their servers: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does perf-tests-local hold in the server rankings?

The seven-day player-hours rank for perf-tests-local is #15,516, inside the top – of all ranked servers.

How many players does perf-tests-local carry?

No response from perf-tests-local at the latest check, with a last sighting 38 days 19 hours ago.

Map and rules

How is perf-tests-local configured, and what rules apply?

Gather rate is not mentioned in the name of perf-tests-local. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. Anti-cheat status: VAC on.

What is the map for perf-tests-local?

A procedural map, generated by the game, runs on perf-tests-local.

Connection

How do you connect to perf-tests-local?

In the Rust console (F1), enter client.connect 91.1.111.20:28185. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2633,gmrust,cs163493,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp0
Max players Capacity of 0 slots.
ts8
Group limit Default team size of 8.
v2633
Protocol Protocol 2633 is required: your game must match to connect.
cs163493
Build Build number 163493.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.