Rust Server Analytics 59,433 players11,750 servers
All servers
Drill-through Server detail

Staging Crossjoin Test

Offline 91.1.111.20:28025 checked 32d ago

Drill-through
FilterServeris Staging Crossjoin Test
Attributes
Last refreshed
Players now 1/ 2
7-day average 0 peak –
Rank #13,973 top 61%
Last wipe 32d ago no schedule published
Next wipe – no wipe seen yet
Capacity 50% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 515 on average 517 / 625
Rustoria.co - EU Main EU · groups of 16+ · weekly · 338 on average 31 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 335 on average 49 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 262 / 325
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 101 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 262 on average 113 / 150

Quick answers

from the figures on this page

Wipe data

On what cycle does Staging Crossjoin Test wipe?

The rhythm of Staging Crossjoin Test cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 32 days 7 hours ago.

Server details

In which region does Staging Crossjoin Test sit?

No region appears in what Staging Crossjoin Test publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 91.1.111.20:28025.

Which Rust version is Staging Crossjoin Test on?

Rust network protocol 2634 and build 165824 on Windows is the setup for Staging Crossjoin Test. Joining requires the same protocol on your game; Steam handles the update.

What uptime does Staging Crossjoin Test show, and is it up?

Last seen 32 days 7 hours ago, Staging Crossjoin Test now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 25 September 2026 is when Rust Server Analytics first recorded it.

Tags

What do Staging Crossjoin Test's tags stand for?

The game's server browser reads the tags Staging Crossjoin Test publishes: gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Player slots: 2; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, your game version must match protocol 2634; cs165824 (Build): The game build is 165824; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Staging Crossjoin Test appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Staging Crossjoin Test: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does Staging Crossjoin Test hold in the server rankings?

On player hours over seven days, Staging Crossjoin Test ranks #13,973, within the top 61% of ranked servers.

How many players does Staging Crossjoin Test carry?

No response from Staging Crossjoin Test at the latest check, with a last sighting 32 days 7 hours ago.

Map and rules

What settings and rules does Staging Crossjoin Test use?

No gather rate is given in the name of Staging Crossjoin Test. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.

The map on Staging Crossjoin Test: which one is it?

A procedural map, generated by the game, runs on Staging Crossjoin Test.

How to join

How do you connect to Staging Crossjoin Test?

In the Rust console (F1), enter client.connect 91.1.111.20:28025. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs165824,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp2
Max players Player slots: 2.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol To join, your game version must match protocol 2634.
cs165824
Build The game build is 165824.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.