TestServer
Offline 90.156.214.152:28015 checked 40d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 553 on average | 330 / 375 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 220 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 294 on average | 37 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 293 on average | 31 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 273 on average | 55 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 252 on average | 78 / 200 |
Quick answers
from the figures on this pageWipe data
On what cycle does TestServer wipe?
With too few of its wipes on record, TestServer's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 40 days 10 hours ago.
Server
Which location hosts TestServer?
No region appears in what TestServer publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 90.156.214.152:28015 is its address.
Which Rust version is TestServer on?
Rust network protocol 2633 and build 164530 on Windows is the setup for TestServer. Your game must match the protocol to join, and Steam applies that update.
What uptime does TestServer show, and is it up?
Offline at this refresh: TestServer, last seen 40 days 9 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 18 September 2026.
Lists and tags
Which meanings do the tags on TestServer carry?
Tags from TestServer, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs164530 (Build): Build number 164530; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does TestServer appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists TestServer fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Where does TestServer sit among Rust servers?
The seven-day player-hours rank for TestServer is #13,243, inside the top – of all ranked servers.
How many players does TestServer carry?
No response from TestServer at the latest check, with a last sighting 40 days 9 hours ago.
Settings
What settings and rules does TestServer use?
Gather rate is not mentioned in the name of TestServer. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, enabled.
How to join
How can a player join TestServer?
In the Rust console (F1), enter client.connect 90.156.214.152:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.