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Drill-through Server detail

TestServer

Offline 90.156.214.152:28015 checked 40d ago

Drill-through
FilterServeris TestServer
Attributes
Last refreshed
Players now 1/ 10
7-day average 0 peak –
Rank #13,243 no region published
Last wipe 40d ago no schedule published
Next wipe – no wipe seen yet
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average 330 / 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 220 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 294 on average 37 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 293 on average 31 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average 55 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average 78 / 200

Quick answers

from the figures on this page

Wipe data

On what cycle does TestServer wipe?

With too few of its wipes on record, TestServer's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 40 days 10 hours ago.

Server

Which location hosts TestServer?

No region appears in what TestServer publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 90.156.214.152:28015 is its address.

Which Rust version is TestServer on?

Rust network protocol 2633 and build 164530 on Windows is the setup for TestServer. Your game must match the protocol to join, and Steam applies that update.

What uptime does TestServer show, and is it up?

Offline at this refresh: TestServer, last seen 40 days 9 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 18 September 2026.

Lists and tags

Which meanings do the tags on TestServer carry?

Tags from TestServer, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs164530 (Build): Build number 164530; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does TestServer appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists TestServer fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Where does TestServer sit among Rust servers?

The seven-day player-hours rank for TestServer is #13,243, inside the top – of all ranked servers.

How many players does TestServer carry?

No response from TestServer at the latest check, with a last sighting 40 days 9 hours ago.

Settings

What settings and rules does TestServer use?

Gather rate is not mentioned in the name of TestServer. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, enabled.

How to join

How can a player join TestServer?

In the Rust console (F1), enter client.connect 90.156.214.152:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Player slots: 10.
ts8
Group limit Team cap of 8, the stock game setting.
v2633
Protocol Protocol 2633 is required: your game must match to connect.
cs164530
Build Build number 164530.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.