Test
Offline 90.154.71.158:28015 checked 3d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 511 on average | 616 / 700 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 340 on average | 41 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 337 on average | 76 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 316 on average | 316 / 400 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 280 on average | 140 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 261 on average | 138 / 225 |
Quick answers
from the figures on this pageWipe data
On what cycle does Test wipe?
The rhythm of Test cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 3 days 1 hours ago.
Server details
Which location hosts Test?
A region is not published by Test; its region code reads ger. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 90.154.71.158:28015.
What Rust build does Test run?
The platform is Windows, with Rust network protocol 2556 and build 104071 running on Test. The protocol has to match before you can join; Steam updates it automatically.
What uptime does Test show, and is it up?
The current status is offline for Test, with the last sighting 3 days ago. 0% uptime over the last 2 full days, equal to 0 of 48 hours. The first sighting of it by Rust Server Analytics was on 24 October 2026.
Tags
How should the tags on Test be read?
The game's server browser reads the tags Test publishes: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Capacity of 100 slots; v2556 (Protocol): Joining needs your game on protocol 2556; cs104071 (Build): Build number 104071; ptrak (Networking): Network layer: RakNet, Rust's default; $rger (Region code): ger is the region code on record. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature Test?
These Rust Server Analytics lists include Test: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last week.
Population
What position does Test hold in the server rankings?
Player hours for the last seven days place Test at #15,404, in the top 69% of the ranked field.
What is the population of Test?
Test is offline at this refresh; the last contact was 3 days ago. The population has averaged 0 players over seven days.
Map and rules
How is Test configured, and what rules apply?
Gather rate is not mentioned in the name of Test. Group limits are not published. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. Anti-cheat status: VAC off.
The map on Test: which one is it?
Test uses a procedural map, which the game generates.
Connection
How can a player join Test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 90.154.71.158:28015.