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Drill-through Server detail

Development Server

Offline 90.120.25.91:28015 checked 43d ago

Drill-through
FilterServeris Development Server
Attributes
Last refreshed
Players now 1/ 10
7-day average 0 peak –
Rank #13,288 no region published
Last wipe 43d ago no schedule published
Next wipe – no wipe seen yet
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 554 on average 416 / 500
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 277 / 300
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 295 on average 42 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 294 on average 35 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average 75 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average 94 / 200

Quick answers

from the figures on this page

Wipe data

On what cycle does Development Server wipe?

The rhythm of Development Server cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 43 days 9 hours ago the current world was made.

Server

Which location hosts Development Server?

A region is not published by Development Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 90.120.25.91:28015 is its address.

Which Rust version is Development Server on?

On Windows, Development Server runs Rust network protocol 2633 and build 163794. The protocol has to match before you can join; Steam updates it automatically.

Is Development Server up, and how steady is its uptime?

Last seen 43 days 9 hours ago, Development Server now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 15 September 2026.

Lists and tags

How should the tags on Development Server be read?

The game's server browser reads the tags Development Server publishes: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, your game version must match protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Development Server appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Development Server fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, how does Development Server compare?

On player hours over seven days, Development Server ranks #13,288, within the top – of ranked servers.

At what level does Development Server run its population?

No response from Development Server at the latest check, with a last sighting 43 days 9 hours ago.

Map and rules

What are the settings on Development Server, and its rules?

Gather rate is not mentioned in the name of Development Server. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Development Server: which one is it?

Development Server uses a procedural map, which the game generates.

Connection

What is the way onto Development Server?

In the Rust console (F1), enter client.connect 90.120.25.91:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity of 10 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol To join, your game version must match protocol 2633.
cs163794
Build Game build: 163794.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.