Development Server
Offline 90.120.25.91:28015 checked 43d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 554 on average | 416 / 500 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 277 / 300 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 295 on average | 42 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 294 on average | 35 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 273 on average | 75 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 252 on average | 94 / 200 |
Quick answers
from the figures on this pageWipe data
On what cycle does Development Server wipe?
The rhythm of Development Server cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 43 days 9 hours ago the current world was made.
Server
Which location hosts Development Server?
A region is not published by Development Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 90.120.25.91:28015 is its address.
Which Rust version is Development Server on?
On Windows, Development Server runs Rust network protocol 2633 and build 163794. The protocol has to match before you can join; Steam updates it automatically.
Is Development Server up, and how steady is its uptime?
Last seen 43 days 9 hours ago, Development Server now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 15 September 2026.
Lists and tags
How should the tags on Development Server be read?
The game's server browser reads the tags Development Server publishes: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, your game version must match protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Development Server appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Development Server fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Against other Rust servers, how does Development Server compare?
On player hours over seven days, Development Server ranks #13,288, within the top – of ranked servers.
At what level does Development Server run its population?
No response from Development Server at the latest check, with a last sighting 43 days 9 hours ago.
Map and rules
What are the settings on Development Server, and its rules?
Gather rate is not mentioned in the name of Development Server. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Development Server: which one is it?
Development Server uses a procedural map, which the game generates.
Connection
What is the way onto Development Server?
In the Rust console (F1), enter client.connect 90.120.25.91:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.