RustMap test
Offline 90.108.6.44:28015 checked 25d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 532 on average | 218 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 327 on average | 15 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 325 on average | 20 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 128 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 278 on average | 40 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 264 on average | 39 / 100 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for RustMap test: what is it?
Too few wipes on record for RustMap test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 25 days 7 hours ago.
Server
Which location hosts RustMap test?
A region is not published by RustMap test. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 90.108.6.44:28015.
What Rust build does RustMap test run?
On Windows, RustMap test runs Rust network protocol 2634 and build 166586. Your game must match the protocol to join, and Steam applies that update.
How reliable is RustMap test, and is it online now?
Offline at this refresh: RustMap test, last seen 25 days 6 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. 2 October 2026 is when Rust Server Analytics first recorded it.
Lists and tags
What do RustMap test's tags stand for?
The game's server browser reads the tags RustMap test publishes: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Capacity of 5 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Joining needs your game on protocol 2634; cs166586 (Build): Build number 166586; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does RustMap test appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists RustMap test fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Where does RustMap test sit among Rust servers?
On player hours over seven days, RustMap test ranks #15,959, within the top 70% of ranked servers.
What is the population of RustMap test?
No response from RustMap test at the latest check, with a last sighting 25 days 6 hours ago.
Settings
What are the settings on RustMap test, and its rules?
The name of RustMap test does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is enabled.
How to join
How can a player join RustMap test?
In the Rust console (F1), enter client.connect 90.108.6.44:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.