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Drill-through Server detail

SajorutoLAND

Offline 90.108.190.22:28015 checked 4d ago

Drill-through
FilterServeris SajorutoLAND
Attributes
Last refreshed
Players now 1/ 128
7-day average 1 peak 1
Rank #10,916 top 49%
Last wipe 4d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 1% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctFri 23 OctThu 22 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 02:54 UTC4d ago 1 – running 1
Fri 23 Oct, 04:04 UTC6d ago 1 – 2 days 1
Thu 22 Oct, 05:51 UTC7d ago 1 – 0.9 days 1
Sun 18 Oct, 17:51 UTC10d ago 1 held half 3.5 days 1
Sat 3 Oct, 23:17 UTC25d ago 1 held half 14.8 days 1
Fri 2 Oct, 09:14 UTC26d ago 1 – 1.6 days 0
Sat 26 Sep, 17:02 UTC32d ago 1 held half 5.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 526 on average 271 / 300
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 229 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 19 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 278 on average 24 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 24 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 247 on average 95 / 200

Quick answers

from the figures on this page

Wipe cycle

When does SajorutoLAND wipe?

The next wipe on SajorutoLAND cannot be predicted, because it wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 4 days 5 hours ago.

Wipe day on SajorutoLAND: what should you expect?

Across recent wipes the busiest point averaged 1 players. The highest player count on the latest wipe arrived 1 hours in. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Server details

Which location hosts SajorutoLAND?

A region is not published by SajorutoLAND. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 90.108.190.22:28015.

Which Rust version is SajorutoLAND on?

On Windows, SajorutoLAND runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.

What uptime does SajorutoLAND show, and is it up?

The current status is offline for SajorutoLAND, with the last sighting 4 days 4 hours ago. 6% uptime over the last 7 full days, equal to 10 of 168 hours. It entered Rust Server Analytics records on 26 September 2026.

Tags

How should the tags on SajorutoLAND be read?

gmrust (Game mode): Rust survival, standard ruleset; mp128 (Max players): 128 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set are the tags SajorutoLAND publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature SajorutoLAND?

These Rust Server Analytics lists include SajorutoLAND: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does SajorutoLAND hold in the server rankings?

Player hours for the last seven days place SajorutoLAND at #10,916, in the top 49% of the ranked field.

How many players does SajorutoLAND carry?

SajorutoLAND is offline at this refresh; the last contact was 4 days 4 hours ago. The seven-day mean is 1 players, against a peak of 1.

Map and rules

What settings and rules does SajorutoLAND use?

Gather rate is not mentioned in the name of SajorutoLAND. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.

Connection

How do you connect to SajorutoLAND?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 90.108.190.22:28015.

Server tags

what each one means

Published as mp128,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp128
Max players 128 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.