typical [TEST]
Offline 9.244.19.246:28017 checked 42d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 526 on average | 286 / 300 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 236 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 21 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 278 on average | 24 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 31 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 247 on average | 112 / 200 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does typical [TEST] wipe?
Too few wipes on record for typical [TEST] to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 47 days 11 hours ago.
Server
In which region does typical [TEST] sit?
A region is not published by typical [TEST]. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 9.244.19.246:28017.
What Rust build does typical [TEST] run?
The platform is Linux, with Rust network protocol 2633 and build 163794 running on typical [TEST]. Joining requires the same protocol on your game; Steam handles the update.
Is typical [TEST] up, and how steady is its uptime?
The current status is offline for typical [TEST], with the last sighting 42 days 13 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 15 September 2026.
Lists and tags
What do typical [TEST]'s tags stand for?
The game's server browser reads the tags typical [TEST] publishes: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): Default team size of 8; v2633 (Protocol): Joining needs your game on protocol 2633; cs163794 (Build): Build number 163794; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature typical [TEST]?
These Rust Server Analytics lists include typical [TEST]: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Where does typical [TEST] sit among Rust servers?
The seven-day player-hours rank for typical [TEST] is #15,521, inside the top – of all ranked servers.
What is the population of typical [TEST]?
The last sighting of typical [TEST] was 42 days 13 hours ago; it is offline at this refresh.
Settings
What settings and rules does typical [TEST] use?
Gather rate is not mentioned in the name of typical [TEST]. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, enabled.
The map on typical [TEST]: which one is it?
typical [TEST] uses a procedural map, which the game generates.
Connection
What is the way onto typical [TEST]?
In the Rust console (F1), enter client.connect 9.244.19.246:28017. Launch Rust on this page also works, opening Rust through Steam and connecting you.