Rust Server Analytics 42,938 players11,645 servers
All servers
Drill-through Server detail

typical [TEST]

Offline 9.244.19.246:28017 checked 42d ago

Drill-through
FilterServeris typical [TEST]
Attributes
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #15,521 no region published
Last wipe 47d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 526 on average 286 / 300
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 236 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 21 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 278 on average 24 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 31 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 247 on average 112 / 200

Quick answers

from the figures on this page

Wipe cycle

On what cycle does typical [TEST] wipe?

Too few wipes on record for typical [TEST] to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 47 days 11 hours ago.

Server

In which region does typical [TEST] sit?

A region is not published by typical [TEST]. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 9.244.19.246:28017.

What Rust build does typical [TEST] run?

The platform is Linux, with Rust network protocol 2633 and build 163794 running on typical [TEST]. Joining requires the same protocol on your game; Steam handles the update.

Is typical [TEST] up, and how steady is its uptime?

The current status is offline for typical [TEST], with the last sighting 42 days 13 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 15 September 2026.

Lists and tags

What do typical [TEST]'s tags stand for?

The game's server browser reads the tags typical [TEST] publishes: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): Default team size of 8; v2633 (Protocol): Joining needs your game on protocol 2633; cs163794 (Build): Build number 163794; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature typical [TEST]?

These Rust Server Analytics lists include typical [TEST]: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Where does typical [TEST] sit among Rust servers?

The seven-day player-hours rank for typical [TEST] is #15,521, inside the top – of all ranked servers.

What is the population of typical [TEST]?

The last sighting of typical [TEST] was 42 days 13 hours ago; it is offline at this refresh.

Settings

What settings and rules does typical [TEST] use?

Gather rate is not mentioned in the name of typical [TEST]. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, enabled.

The map on typical [TEST]: which one is it?

typical [TEST] uses a procedural map, which the game generates.

Connection

What is the way onto typical [TEST]?

In the Rust console (F1), enter client.connect 9.244.19.246:28017. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Capacity of 100 slots.
ts8
Group limit Default team size of 8.
v2633
Protocol Joining needs your game on protocol 2633.
cs163794
Build Build number 163794.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.