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Drill-through Server detail

typical TEST

Offline 9.244.19.246:28015 checked 41d ago

Drill-through
FilterServeris typical TEST
Attributes
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #15,521 no region published
Last wipe 46d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 541 on average 646 / 700
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 424 / 475
Rustoria.co - EU Main EU · groups of 16+ · weekly · 310 on average 37 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 310 on average 51 / 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 270 on average 213 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 266 on average 116 / 150

Quick answers

from the figures on this page

Wipe data

The wipe schedule for typical TEST: what is it?

With too few of its wipes on record, typical TEST's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 46 days 15 hours ago.

Server

Which location hosts typical TEST?

No region appears in what typical TEST publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 9.244.19.246:28015.

Which Rust version is typical TEST on?

The platform is Linux, with Rust network protocol 2633 and build 163794 running on typical TEST. The protocol has to match before you can join; Steam updates it automatically.

How reliable is typical TEST, and is it online now?

Offline at this refresh: typical TEST, last seen 41 days 17 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 15 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

Which meanings do the tags on typical TEST carry?

Tags from typical TEST, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default team size of 8; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs163794 (Build): Game build: 163794; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does typical TEST appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include typical TEST: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Where does typical TEST sit among Rust servers?

Player hours for the last seven days place typical TEST at #15,521, in the top – of the ranked field.

At what level does typical TEST run its population?

typical TEST is offline at this refresh; the last contact was 41 days 17 hours ago.

Map and rules

How is typical TEST configured, and what rules apply?

The name of typical TEST does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the map for typical TEST?

typical TEST uses a procedural map, which the game generates.

Connection

What is the way onto typical TEST?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 9.244.19.246:28015.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players 100 slots in total.
ts8
Group limit Default team size of 8.
v2633
Protocol Protocol 2633 is required: your game must match to connect.
cs163794
Build Game build: 163794.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.