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Drill-through Server detail

typical test4

Offline 9.244.16.170:28023 checked 39d ago

Drill-through
FilterServeris typical test4
Attributes
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #15,398 no region published
Last wipe 39d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 19 Sep, 06:13 UTC39d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 543 on average 676 / 725
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 438 / 475
Rustoria.co - EU Main EU · groups of 16+ · weekly · 308 on average 40 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 308 on average 53 / 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 268 on average 217 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 266 on average 142 / 175

Quick answers

from the figures on this page

Wipe data

When does typical test4 wipe?

With too few of its wipes on record, typical test4's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 39 days 7 hours.

Wipe day on typical test4: what should you expect?

The average busiest count over recent wipes is 0 players. The highest player count on the latest wipe arrived 0 hours in.

Server details

What is the hosting location of typical test4?

No region is published by typical test4. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 9.244.16.170:28023.

What Rust build does typical test4 run?

Rust network protocol 2633 and build 164530 on Linux is the setup for typical test4. Joining requires the same protocol on your game; Steam handles the update.

How reliable is typical test4, and is it online now?

The current status is offline for typical test4, with the last sighting 39 days 7 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 18 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

Which meanings do the tags on typical test4 carry?

gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Joining needs your game on protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set are the tags typical test4 publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature typical test4?

The following Rust Server Analytics lists count typical test4 among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, how does typical test4 compare?

The seven-day player-hours rank for typical test4 is #15,398, inside the top – of all ranked servers.

At what level does typical test4 run its population?

typical test4 is offline at this refresh; the last contact was 39 days 7 hours ago.

Settings

What are the settings on typical test4, and its rules?

No gather rate is given in the name of typical test4. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. Anti-cheat status: VAC on.

The map on typical test4: which one is it?

A procedural map, generated by the game, runs on typical test4.

Connection

How do you connect to typical test4?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 9.244.16.170:28023.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Capacity of 100 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol Joining needs your game on protocol 2633.
cs164530
Build The game build is 164530.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.