typical test2
Offline 9.244.16.170:28019 checked 39d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 537 on average | 162 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 152 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 14 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 281 on average | 14 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 18 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 248 on average | 66 / 200 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for typical test2: what is it?
Too few wipes on record for typical test2 to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 39 days 23 hours ago.
Server
In which region does typical test2 sit?
A region is not published by typical test2. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 9.244.16.170:28019.
Which Rust version is typical test2 on?
Rust network protocol 2633 and build 164530 on Linux is the setup for typical test2. Your game must match the protocol to join, and Steam applies that update.
What uptime does typical test2 show, and is it up?
Last seen 39 days 23 hours ago, typical test2 now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 19 September 2026 is when Rust Server Analytics first recorded it.
Tags
Which meanings do the tags on typical test2 carry?
gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): Default team size of 8; v2633 (Protocol): Joining needs your game on protocol 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set are the tags typical test2 publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature typical test2?
The following Rust Server Analytics lists count typical test2 among their servers: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does typical test2 sit among Rust servers?
Player hours for the last seven days place typical test2 at #15,398, in the top – of the ranked field.
What is the population of typical test2?
No response from typical test2 at the latest check, with a last sighting 39 days 23 hours ago.
Settings
What are the settings on typical test2, and its rules?
The name of typical test2 does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for typical test2?
The game generates a procedural map for typical test2.
Connection
What is the way onto typical test2?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 9.244.16.170:28019.