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Drill-through Server detail

typical TEST

Offline 9.244.16.170:28015 checked 38d ago

Drill-through
FilterServeris typical TEST
Attributes
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #15,413 no region published
Last wipe 38d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.9 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 19 SepThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 19 Sep, 05:20 UTC38d ago 0 – running 0
Thu 17 Sep, 07:02 UTC40d ago 0 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 520 on average 412 / 525
Rustoria.co - EU Main EU · groups of 16+ · weekly · 336 on average 25 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 333 on average 44 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 192 / 275
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 72 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 263 on average 81 / 150

Quick answers

from the figures on this page

Wipe cycle

When does typical TEST wipe?

The rhythm of typical TEST cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 38 days 16 hours ago the current world was made.

On typical TEST, what happens on wipe day?

Across recent wipes the busiest point averaged 0 players. 0 hours after the latest wipe the crowd peaked.

Server details

In which region does typical TEST sit?

A region is not published by typical TEST. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 9.244.16.170:28015 is its address.

Which Rust version is typical TEST on?

Rust network protocol 2633 and build 164530 on Linux is the setup for typical TEST. Joining requires the same protocol on your game; Steam handles the update.

What uptime does typical TEST show, and is it up?

The current status is offline for typical TEST, with the last sighting 38 days 6 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 16 September 2026.

Lists and tags

How should the tags on typical TEST be read?

Tags from typical TEST, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default team size of 8; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs164530 (Build): Game build: 164530; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature typical TEST?

The following Rust Server Analytics lists count typical TEST among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does typical TEST sit among Rust servers?

Player hours for the last seven days place typical TEST at #15,413, in the top – of the ranked field.

What is the population of typical TEST?

The last sighting of typical TEST was 38 days 6 hours ago; it is offline at this refresh.

Map and rules

How is typical TEST configured, and what rules apply?

The name of typical TEST does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the map for typical TEST?

typical TEST uses a procedural map, which the game generates.

How to join

How do you connect to typical TEST?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 9.244.16.170:28015.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players 100 slots in total.
ts8
Group limit Default team size of 8.
v2633
Protocol Protocol 2633 is required: your game must match to connect.
cs164530
Build Game build: 164530.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.