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Drill-through Server detail

typical

Offline 9.195.144.165:21006 checked 22d ago

Drill-through
FilterServeris typical
Attributes
Last refreshed
Players now 0/ 40
7-day average 0 peak –
Rank #15,955 top 72%
Last wipe 22d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 512 on average 335 / 400
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 435 / 500
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 280 on average 979 / 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 45 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average 981 / 1000
Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average 60 / 250

Quick answers

from the figures on this page

Wipe cycle

When does typical wipe?

With too few of its wipes on record, typical's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 22 days 10 hours ago.

Server details

Which location hosts typical?

No region is published by typical. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 9.195.144.165:21006.

What Rust build does typical run?

On Linux, typical runs Rust network protocol 2634 and build 166652. Your game must match the protocol to join, and Steam applies that update.

How reliable is typical, and is it online now?

Offline at this refresh: typical, last seen 22 days 5 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 7 October 2026.

Lists and tags

What do typical's tags stand for?

Tags from typical, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp40 (Max players): Capacity of 40 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Joining needs your game on protocol 2634; cs166652 (Build): Build number 166652; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does typical appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists typical fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does typical compare?

Player hours for the last seven days place typical at #15,955, in the top 72% of the ranked field.

At what level does typical run its population?

typical is offline at this refresh; the last contact was 22 days 5 hours ago.

Map and rules

What are the settings on typical, and its rules?

Gather rate is not mentioned in the name of typical. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, enabled.

The map on typical: which one is it?

The game generates a procedural map for typical.

How to join

What is the way onto typical?

In the Rust console (F1), enter client.connect 9.195.144.165:21006. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp40
Max players Capacity of 40 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Joining needs your game on protocol 2634.
cs166652
Build Build number 166652.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.