typical TESTING
Offline 9.195.144.165:21000 checked 22d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 482 on average | 47 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 321 on average | 86 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 284 on average | 233 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 279 on average | 8 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 277 / 325 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 257 on average | 271 / 275 |
Quick answers
from the figures on this pageWipe data
On what cycle does typical TESTING wipe?
The rhythm of typical TESTING cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 22 days 20 hours ago the current world was made.
Server
Which location hosts typical TESTING?
A region is not published by typical TESTING. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 9.195.144.165:21000 is its address.
Which Rust version is typical TESTING on?
Rust network protocol 2634 and build 166652 on Linux is the setup for typical TESTING. The protocol has to match before you can join; Steam updates it automatically.
What uptime does typical TESTING show, and is it up?
Last seen 22 days 14 hours ago, typical TESTING now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 7 October 2026.
Lists and tags
What do typical TESTING's tags stand for?
The game's server browser reads the tags typical TESTING publishes: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Player slots: 40; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, your game version must match protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature typical TESTING?
These Rust Server Analytics lists include typical TESTING: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does typical TESTING sit among Rust servers?
Player hours for the last seven days place typical TESTING at #15,955, in the top 72% of the ranked field.
What is the population of typical TESTING?
typical TESTING is offline at this refresh; the last contact was 22 days 14 hours ago.
Settings
How is typical TESTING configured, and what rules apply?
No gather rate is given in the name of typical TESTING. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is enabled.
What is the map for typical TESTING?
The game generates a procedural map for typical TESTING.
How to join
What is the way onto typical TESTING?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 9.195.144.165:21000.