typical TEST
Offline 9.195.144.101:20003 checked 24d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 560 on average | 165 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 116 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 18 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 288 on average | 14 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 17 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 250 on average | 25 / 200 |
Quick answers
from the figures on this pageWipe data
When does typical TEST wipe?
With too few of its wipes on record, typical TEST's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 26 days 4 hours ago the current world was made.
Server details
What is the hosting location of typical TEST?
A region is not published by typical TEST. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 9.195.144.101:20003.
What Rust build does typical TEST run?
On Linux, typical TEST runs Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam handles the update.
How reliable is typical TEST, and is it online now?
Last seen 24 days 6 hours ago, typical TEST now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 4 October 2026.
Tags
Which meanings do the tags on typical TEST carry?
gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Player slots: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs166652 (Build): Build number 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set are the tags typical TEST publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature typical TEST?
These Rust Server Analytics lists include typical TEST: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
What position does typical TEST hold in the server rankings?
The seven-day player-hours rank for typical TEST is #15,962, inside the top 71% of all ranked servers.
What is the population of typical TEST?
typical TEST is offline at this refresh; the last contact was 24 days 6 hours ago.
Map and rules
What are the settings on typical TEST, and its rules?
Gather rate is not mentioned in the name of typical TEST. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, enabled.
The map on typical TEST: which one is it?
typical TEST uses a procedural map, which the game generates.
Connection
How can a player join typical TEST?
In the Rust console (F1), enter client.connect 9.195.144.101:20003. Launch Rust on this page also works, opening Rust through Steam and connecting you.