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Drill-through Server detail

Rust 6K | Procedural Map

Online 89.197.85.94:28115 checked 2h ago

Drill-through
FilterServeris Rust 6K | Procedural Map
Attributes
moddedoxide
Last refreshed
Players now 0/ 20
7-day average 0 peak 2
Rank #9,315 top 42%
No wipes resets 8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe – resets, no wipes
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.511.5220:0021:0015:0016:0017:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020020:0021:0015:0016:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct8 Oct11 Oct16 Oct19 Oct28 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 16:53 UTC2h ago – – – 1
Wed 28 Oct, 16:11 UTC2h ago – – – 2
Wed 28 Oct, 15:51 UTC3h ago – – – 2
Wed 28 Oct, 15:24 UTC3h ago – – – 2
Mon 26 Oct, 15:01 UTC2d ago – – – 0
Mon 26 Oct, 12:09 UTC2d ago – – – 0
Mon 26 Oct, 11:45 UTC2d ago – – – 1
Mon 26 Oct, 11:00 UTC2d ago 2 held half 2.2 days 1

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
РОССИЙСКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10 EU · groups of 8+ · weekly · 137 on average 122 / 300
EU Hub 01 EU · groups of 1000+ · 23 on average 11 / 3300
RaidLab groups of 8+ · 19 on average 200 / 50
404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 EU · groups of 8+ · monthly · 2 on average 4 / 300
[IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+ groups of 8+ · 1x · 2 on average 0 / 50
A Shockbyte Rust Server groups of 8+ · 2 on average 1 / 40

Quick answers

from the figures on this page

Wipe data

When does Rust 6K | Procedural Map wipe?

Every few hours brings a fresh world on Rust 6K | Procedural Map, so there is no wipe schedule, and a reset does not qualify as a wipe.

Server

What is the hosting location of Rust 6K | Procedural Map?

No region appears in what Rust 6K | Procedural Map publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 89.197.85.94:28115.

What Rust build does Rust 6K | Procedural Map run?

Rust network protocol 2635 and build 168909 on Windows is the setup for Rust 6K | Procedural Map. Joining requires the same protocol on your game; Steam handles the update.

Is Rust 6K | Procedural Map up, and how steady is its uptime?

Rust 6K | Procedural Map reports online at the current check. Its reported uptime indicates a restart roughly 5 minutes ago. 7% uptime over the last 7 full days, equal to 12 of 168 hours. It entered Rust Server Analytics records on 4 October 2026.

Is performance on Rust 6K | Procedural Map stable?

Server fps averaged 109 over the last 48 hours, with a floor of 107. Buildings, deployables and all other world objects brought the entity total to 139,311. Memory use reached 3,680 MB at peak. A climbing entity count and low fps are the lag players perceive.

Tags

Which meanings do the tags on Rust 6K | Procedural Map carry?

gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): Player slots: 20; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags Rust 6K | Procedural Map publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Rust 6K | Procedural Map appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Rust 6K | Procedural Map fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player numbers

Where does Rust 6K | Procedural Map sit among Rust servers?

The seven-day player-hours rank for Rust 6K | Procedural Map is #9,315, inside the top 42% of all ranked servers.

What is the population of Rust 6K | Procedural Map?

Population at the current refresh: 0 players on Rust 6K | Procedural Map, against 20 slots. Averaging 0 players across seven days, the server reached a peak of 2. Across the last 48 hours, 21:00 UTC shows the highest average: 1 players.

Map and rules

How is Rust 6K | Procedural Map configured, and what rules apply?

Gather rate is not mentioned in the name of Rust 6K | Procedural Map. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. Anti-cheat status: VAC on.

What is the map for Rust 6K | Procedural Map?

A procedural map of size 5,000 with seed 561201300, generated by the game, runs on Rust 6K | Procedural Map. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How can a player join Rust 6K | Procedural Map?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 89.197.85.94:28115.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp20
Max players Player slots: 20.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.