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Drill-through Server detail

Test server autowipe

Online 89.179.78.59:28888 checked 9m ago

Drill-through
FilterServeris Test server autowipe
Attributes
Last refreshed
Players now 0/ 40
7-day average 0 peak –
Rank #15,388 top 70%
Last wipe 16d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 16:48 UTC16d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 504 on average 769 / 825
Rustoria.co - EU Main EU · groups of 16+ · weekly · 345 on average 48 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 340 on average 110 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 314 on average 418 / 500
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average 242 / 300
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 259 on average 184 / 300

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Test server autowipe: what is it?

Too few wipes on record for Test server autowipe to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 16 days 3 hours ago the current world was made.

On Test server autowipe, what happens on wipe day?

Across recent wipes the busiest point averaged 0 players. The highest player count on the latest wipe arrived 0 hours in.

Server

Which location hosts Test server autowipe?

No region appears in what Test server autowipe publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 89.179.78.59:28888 is its address.

Which Rust version is Test server autowipe on?

The platform is Linux, with Rust network protocol 2634 and build 167781 running on Test server autowipe. The protocol has to match before you can join; Steam updates it automatically.

How reliable is Test server autowipe, and is it online now?

The current status of Test server autowipe is online. The uptime it reports puts the last restart at about 5 days 21 hours ago. Uptime over the last full days (7) was 100%, or 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Does Test server autowipe perform well?

Over 48 hours the average held at 185 server fps, and the minimum was 155. Buildings, deployables and all other world objects brought the entity total to 48,171. Memory use reached 2,478 MB at peak. Players experience lag as low fps combined with a rising entity count.

Tags

Which meanings do the tags on Test server autowipe carry?

Tags from Test server autowipe, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp40 (Max players): Capacity of 40 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Test server autowipe?

Among the Rust Server Analytics lists Test server autowipe fits are: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does Test server autowipe hold in the server rankings?

Player hours for the last seven days place Test server autowipe at #15,388, in the top 70% of the ranked field.

At what level does Test server autowipe run its population?

Test server autowipe holds 0 players of its 40 slots as of the latest update. Averaged across seven days, the population is 0 players.

Settings

How is Test server autowipe configured, and what rules apply?

No gather rate is given in the name of Test server autowipe. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. Anti-cheat status: VAC on.

What is the map for Test server autowipe?

Test server autowipe uses a procedural map of size 3,000 with seed 93197, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How do you connect to Test server autowipe?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 89.179.78.59:28888.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp40
Max players Capacity of 40 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Joining needs your game on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.