Rust Server Analytics 38,205 players11,684 servers
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Drill-through Server detail

Gamed!de

Online 89.163.189.125:28015 checked 10m ago

Drill-through
FilterServeris Gamed!de
Attributes
teams off hardcore
Last refreshed
Players now 0/ 8
7-day average 0 peak 1
Rank #9,972 top 45%
Last wipe 25d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75103:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct13 Oct18 Oct24 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 06:40 UTC25d ago 1 – running 0
Fri 2 Oct, 19:09 UTC26d ago 1 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Reddit.com/r/PlayRust - EU Hardcore EU · no group limit · 9 on average 4 / 200
[EU] Facepunch Hardcore 1 EU · no group limit · monthly · 7 on average 0 / 400
Rustopia.gg - US Hardcore Trio NA · no group limit · weekly · 4 on average 5 / 75
Rustafied.com - AU Hardcore OC · no group limit · weekly · 4 on average 0 / 100
[US East] Facepunch Hardcore 1 NA · no group limit · monthly · 4 on average 4 / 400
Rusticated.com - EU Hardcore Trio | Thursday Wipes EU · no group limit · weekly · 4 on average 0 / 150

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Gamed!de wipe?

Too few wipes on record for Gamed!de to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 25 days 18 hours.

On Gamed!de, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. The highest player count on the latest wipe arrived 0 hours in.

Server details

Which location hosts Gamed!de?

No region appears in what Gamed!de publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 89.163.189.125:28015.

What Rust build does Gamed!de run?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on Gamed!de. The protocol has to match before you can join; Steam updates it automatically.

Is Gamed!de up, and how steady is its uptime?

Gamed!de reports online at the current check. The uptime it reports puts the last restart at about 5 days 12 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 2 October 2026.

What performance does Gamed!de show?

The 48-hour average was 30 server fps; the low was 30. At its highest the entity count was 67,301, including buildings, deployables and all else. Peak memory was 3,181 MB. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on Gamed!de be read?

gmhardcore (Game mode): Hardcore ruleset, the harsher one; mp8 (Max players): Player slots: 8; ts0 (Group limit): Team play is disabled; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank are the tags Gamed!de publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Gamed!de?

These Rust Server Analytics lists include Gamed!de: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

Population

Against other Rust servers, how does Gamed!de compare?

On player hours over seven days, Gamed!de ranks #9,972, within the top 45% of ranked servers.

What is the population of Gamed!de?

Gamed!de holds 0 players of its 8 slots as of the latest update. Averaging 0 players across seven days, the server reached a peak of 1. Across the last 48 hours, 16:00 UTC shows the highest average: 0 players.

Map and rules

What settings and rules does Gamed!de use?

The name of Gamed!de does not state a gather rate. No group limit is made public. It runs hardcore, Facepunch's most difficult mode. Raiding and PvP combat are available. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Gamed!de: which one is it?

Gamed!de uses a procedural map of size 3,500, generated by the game.

How to join

How do you connect to Gamed!de?

In the Rust console (F1), enter client.connect 89.163.189.125:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmhardcore,cs168909,ts0

Game

gmhardcore
Game mode Hardcore ruleset, the harsher one.
mp8
Max players Player slots: 8.
ts0
Group limit Team play is disabled.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.