Rust Server Analytics 71,182 players11,803 servers
All servers
Drill-through Server detail

Test Server

Online 88.198.7.190:28115 checked 5m ago

Drill-through
FilterServeris Test Server
Attributes
solo vanillamoddedcarbon
Last refreshed
Players now 0/ 10
7-day average 0 peak 2
Rank #9,404 top 42%
Last wipe 5d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123414:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep26 Oct29 Oct

Top 42% of all ranked servers, and #181 of the solo servers (top 82%). Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 22 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 22:02 UTC5d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
SOLO ONLY | FULL WIPE 22.10 | UA | EU | ПАЛЯНИЦЯ | UKR EU · solo · weekly · 15 on average 4 / 100
【疾风】5倍|单人|独狼|10.23新档|新手|快速入门 EA · solo · weekly · 14 on average 2 / 100
[LATAM] Estrella Solitaria SOLO ONLY | 26/10 Wipe SA · solo · weekly · 9 on average 1 / 100
[GUA] MODDED 2Х | SOLO | EU | MAP WIPE 27.10 EU · solo · weekly · 5 on average 7 / 200
404 RUST SOLO | ВС | ДЛЯ НОВИЧКОВ 25.10 EU · solo · monthly · 5 on average 2 / 400
404 RUST SOLO | ПН | ДЛЯ НОВИЧКОВ 26.10 EU · solo · monthly · 3 on average 3 / 400

Quick answers

from the figures on this page

Wipe data

On what cycle does Test Server wipe?

The rhythm of Test Server cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 5 days 15 hours ago the current world was made.

On Test Server, what happens on wipe day?

The average busiest count over recent wipes is 2 players. 22 hours after the latest wipe the crowd peaked.

Server details

Which location hosts Test Server?

No region appears in what Test Server publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 88.198.7.190:28115 is its address.

Which Rust version is Test Server on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on Test Server. Your game must match the protocol to join, and Steam applies that update.

What uptime does Test Server show, and is it up?

As of the latest refresh, Test Server is online. Its reported uptime indicates a restart roughly 20 hours ago. Of 168 hours in the last 7 full days, 103 were up: 61%. 18 September 2026 is when Rust Server Analytics first recorded it.

What performance does Test Server show?

Over 48 hours the average held at 40 server fps, and the minimum was 40. Entity count reached 61,817, covering buildings, deployables and the rest of the world. At its highest, memory use was 3,881 MB. A climbing entity count and low fps are the lag players perceive.

Tags

Which meanings do the tags on Test Server carry?

Tags from Test Server, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; ts1 (Group limit): Team size is capped at 1; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): It runs Carbon for plugins. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Test Server?

These Rust Server Analytics lists include Test Server: Modded Rust servers: live data and Solo Rust servers. It appears on the server list under the following filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Solo; Last wipe: In the last week.

Who operates Test Server?

Test Server publishes a p-o-t.net hostname, and 1 other server we track does the same, which points to one operator behind them.

Population

Where does Test Server sit among Rust servers?

The seven-day player-hours rank for Test Server is #9,404, inside the top 42% of all ranked servers. The solo segment places it at #181.

How many players does Test Server carry?

Test Server holds 0 players of its 10 slots as of the latest update. Seven-day figures: an average of 0 players and a peak of 2.

Map and rules

What are the settings on Test Server, and its rules?

No gather rate is given in the name of Test Server. It is a solo-only server. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Plugins from Carbon are in use. The server's own label is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Test Server?

A procedural map of size 4,250 with seed 1234, generated by the game, runs on Test Server. Size and seed fix the map, so a RustMaps view is available from this page. The map is called Custom Map.

Connection

How can a player join Test Server?

In the Rust console (F1), enter client.connect 88.198.7.190:28115. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://www.lagcity.eu/ is its website.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts1

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players 10 slots in total.
ts1
Group limit Team size is capped at 1.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla Stock Facepunch settings, with no rate changes, kits or extra rules.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon It runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.