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Drill-through Server detail

PoT Staging Test Sever

Online 88.198.7.190:28215 checked 12m ago

Drill-through
FilterServeris PoT Staging Test Sever
Attributes
solo vanillamoddedcarbon
Last refreshed
Players now 0/ 10
7-day average 0 peak 2
Rank #9,767 top 44%
Last wipe 5h ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeakWipe
00.511.5221:0005:0013:0022:0006:0014:00Wiped Wed 28 Oct, 20:25 UTCWIPEWiped Thu 29 Oct, 10:27 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep29 Sep5 Oct18 Oct24 Oct29 Oct

Top 44% of all ranked servers, and #183 of the solo servers (top 82%). Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 18 OctThu 1 OctMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 10:27 UTC5h ago – – running 0
Wed 28 Oct, 20:25 UTC19h ago – – – 0
Sun 18 Oct, 15:10 UTC11d ago 2 halved by day 1 10.2 days 0
Thu 1 Oct, 13:47 UTC28d ago 0 – 17.1 days 0
Mon 28 Sep, 20:14 UTC30d ago 2 halved by day 1 2.7 days 0
Sun 27 Sep, 08:39 UTC32d ago 2 – 1.5 days 0
Sat 26 Sep, 18:17 UTC32d ago 2 – 0.6 days 0
Thu 24 Sep, 18:02 UTC34d ago 1 held half 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
SOLO ONLY | FULL WIPE 22.10 | UA | EU | ПАЛЯНИЦЯ | UKR EU · solo · weekly · 15 on average 37 / 100
【疾风】5倍|单人|独狼|10.23新档|新手|快速入门 EA · solo · weekly · 14 on average 26 / 100
[LATAM] Estrella Solitaria SOLO ONLY | 26/10 Wipe SA · solo · weekly · 9 on average 8 / 100
[GUA] MODDED 2Х | SOLO | EU | MAP WIPE 27.10 EU · solo · weekly · 5 on average 4 / 200
404 RUST SOLO | ВС | ДЛЯ НОВИЧКОВ 25.10 EU · solo · monthly · 5 on average 1 / 400
404 RUST SOLO | ПН | ДЛЯ НОВИЧКОВ 26.10 EU · solo · monthly · 3 on average 4 / 400

Quick answers

from the figures on this page

Wipe data

When does PoT Staging Test Sever wipe?

The next wipe on PoT Staging Test Sever cannot be predicted, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 5 hours ago the current world was made.

On PoT Staging Test Sever, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. The highest player count on the latest wipe arrived 0 hours in. Above half that peak until the next wipe held in 0% of recent wipes. The fall below half arrived by day 1 when it didn't hold.

Server details

What is the hosting location of PoT Staging Test Sever?

No region is published by PoT Staging Test Sever. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 88.198.7.190:28215 is its address.

What Rust build does PoT Staging Test Sever run?

On Linux, PoT Staging Test Sever runs Rust network protocol 2636 and build 169635. The protocol has to match before you can join; Steam updates it automatically.

How reliable is PoT Staging Test Sever, and is it online now?

The current status of PoT Staging Test Sever is online. 86% uptime over the last 7 full days, equal to 144 of 168 hours. 24 September 2026 is when Rust Server Analytics first recorded it.

Tags

How should the tags on PoT Staging Test Sever be read?

The game's server browser reads the tags PoT Staging Test Sever publishes: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; ts1 (Group limit): Teams hold no more than 1; v2636 (Protocol): Protocol 2636 is required: your game must match to connect; cs169635 (Build): The game build is 169635; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature PoT Staging Test Sever?

Among the Rust Server Analytics lists PoT Staging Test Sever fits are: Modded Rust servers: live data and Solo Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Solo; Last wipe: In the last 24 hours.

Player numbers

Where does PoT Staging Test Sever sit among Rust servers?

On player hours over seven days, PoT Staging Test Sever ranks #9,767, within the top 44% of ranked servers. In the solo peer group, the rank is #183.

At what level does PoT Staging Test Sever run its population?

PoT Staging Test Sever holds 0 players of its 10 slots as of the latest update. Seven-day figures: an average of 0 players and a peak of 2. Across the last 48 hours, 21:00 UTC shows the highest average: 1 players.

Settings

What are the settings on PoT Staging Test Sever, and its rules?

No gather rate is given in the name of PoT Staging Test Sever. Players play alone here. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. The plugin framework is Carbon. Vanilla is its own description: facepunch's game unchanged: no altered rates, kits or rules. VAC, Valve's anti-cheat, is enabled.

How to join

How can a player join PoT Staging Test Sever?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 88.198.7.190:28215.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2636,^z,^y,^v,gmrust,cs169635,ts1

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players 10 slots in total.
ts1
Group limit Teams hold no more than 1.
v2636
Protocol Protocol 2636 is required: your game must match to connect.
cs169635
Build The game build is 169635.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Difficulty

^v
Vanilla Facepunch's game unchanged: no altered rates, kits or rules.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.