testing testing testing testing testing testing testing test
Offline EU 88.191.209.193:28015 checked 11h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers, top 79% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Tuesday 3 November, 18:02 UTC, in 4d 21h. Every Tuesday at 18:02 and every Thursday at 18:04 UTC · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 4d 21h | Tue 3 Nov, 18:02 UTC | its own |
| 6d 22h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 11d 21h | Tue 10 Nov, 18:02 UTC | its own |
| 13d 21h | Thu 12 Nov, 18:04 UTC | its own |
| 18d 21h | Tue 17 Nov, 18:02 UTC | its own |
| 20d 21h | Thu 19 Nov, 18:04 UTC | its own |
| 25d 21h | Tue 24 Nov, 18:02 UTC | its own |
| 27d 21h | Thu 26 Nov, 18:04 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 09:27 UTC1d ago | – | – | running | 0 |
| Tue 27 Oct, 18:02 UTC2d ago | 0 | – | 0.6 days | 0 |
| Thu 22 Oct, 18:04 UTC7d ago | 1 | halved by day 1 | 5 days | 1 |
| Fri 16 Oct, 09:20 UTC13d ago | 1 | halved by day 5 | 6.4 days | 0 |
| Thu 15 Oct, 18:02 UTC14d ago | 1 | – | 0.6 days | 0 |
| Tue 13 Oct, 18:02 UTC16d ago | 0 | – | 2 days | 0 |
| Thu 8 Oct, 18:02 UTC21d ago | 0 | – | 5 days | 0 |
| Tue 6 Oct, 18:03 UTC23d ago | 0 | – | 2 days | 0 |
| Tue 6 Oct, 11:25 UTC23d ago | 0 | – | 0.3 days | 0 |
| Sat 3 Oct, 07:06 UTC26d ago | 0 | – | 3.2 days | 0 |
| Fri 2 Oct, 13:02 UTC27d ago | 0 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 133 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 149 / 225 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 347 / 350 |
| [EU] Willjum's Solo Only | Thursday Wipes | EU · groups of 8+ · weekly · 25 on average | 97 / 175 |
| TRAVELER SOLO [MAX 1] Wipe 26.10 | EU · no group limit · weekly · 24 on average | 25 / 100 |
| 35+ВЗРОСЛЫЙ RUSTx2 MAIN | EU · groups of 128+ · weekly · 9 on average | 8 / 125 |
Quick answers
from the figures on this pageWipe data
On what cycle does testing testing testing testing testing testing testing test wipe?
The wipe rhythm of testing testing testing testing testing testing testing test is every Tuesday at 18:02 and every Thursday at 18:04 UTC. Tuesday 3 November at 18:02 UTC is the date the next wipe falls on. 35 hours ago the current world was made. Its tags carry a weekly wipe schedule.
On testing testing testing testing testing testing testing test, what happens on wipe day?
The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 0 hours in. Above half that peak until the next wipe held in 0% of recent wipes. In the other cases the crowd dropped below half by day 3.
Server
Which location hosts testing testing testing testing testing testing testing test?
The EU tag on testing testing testing testing testing testing testing test lists it in Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 88.191.209.193:28015.
What Rust build does testing testing testing testing testing testing testing test run?
On Linux, testing testing testing testing testing testing testing test runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
How reliable is testing testing testing testing testing testing testing test, and is it online now?
Offline at this refresh: testing testing testing testing testing testing testing test, last seen 11 hours ago. 96% uptime over the last 7 full days, equal to 162 of 168 hours. The first sighting of it by Rust Server Analytics was on 26 September 2026.
Tags
How should the tags on testing testing testing testing testing testing testing test be read?
The game's server browser reads the tags testing testing testing testing testing testing testing test publishes: gmvanilla (Game mode): The vanilla survival format; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^w (Weekly): A weekly wipe cycle; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game; EU (Europe): Its browser listing sits in Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does testing testing testing testing testing testing testing test appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include testing testing testing testing testing testing testing test: EU Rust servers: live population data and Modded Rust servers: live data. On the server list, the filters that return it are: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Player numbers
What position does testing testing testing testing testing testing testing test hold in the server rankings?
testing testing testing testing testing testing testing test holds #11,199 on seven-day player hours and #2,322 in Europe, inside the top 50% of the ranked field.
How many players does testing testing testing testing testing testing testing test carry?
No response from testing testing testing testing testing testing testing test at the latest check, with a last sighting 11 hours ago. The seven-day mean is 0 players, against a peak of 1.
Settings
What are the settings on testing testing testing testing testing testing testing test, and its rules?
Gather rate is not mentioned in the name of testing testing testing testing testing testing testing test. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. Vanilla is its own description: facepunch's game unchanged: no altered rates, kits or rules. The server runs with VAC, Valve's anti-cheat, enabled.
Connection
How can a player join testing testing testing testing testing testing testing test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 88.191.209.193:28015.