TEST
Offline 87.248.191.79:28015 checked 33d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 519 on average | 368 / 400 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 328 / 350 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 34 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 34 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 48 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 244 on average | 166 / 200 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does TEST wipe?
The rhythm of TEST cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 35 days 13 hours ago the current world was made.
Server
In which region does TEST sit?
No region is published by TEST. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 87.248.191.79:28015 is its address.
What Rust build does TEST run?
The platform is Windows, with Rust network protocol 2633 and build 165217 running on TEST. The protocol has to match before you can join; Steam updates it automatically.
What uptime does TEST show, and is it up?
The current status is offline for TEST, with the last sighting 33 days 12 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 23 September 2026.
Tags
How should the tags on TEST be read?
Tags from TEST, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default team size of 8; v2633 (Protocol): Joining needs your game on protocol 2633; cs165217 (Build): Build number 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature TEST?
These Rust Server Analytics lists include TEST: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does TEST compare?
The seven-day player-hours rank for TEST is #14,087, inside the top 61% of all ranked servers.
How many players does TEST carry?
No response from TEST at the latest check, with a last sighting 33 days 12 hours ago.
Map and rules
What settings and rules does TEST use?
No gather rate is given in the name of TEST. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is enabled.
What is the map for TEST?
TEST uses a procedural map, which the game generates.
How to join
How do you connect to TEST?
In the Rust console (F1), enter client.connect 87.248.191.79:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.