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Drill-through Server detail

InternalTrainServer""

Online 87.151.212.210:28015 checked 18m ago

Drill-through
FilterServeris InternalTrainServer""
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,396 top 69%
Last wipe 14h ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeakWipe
0123410:0019:0004:0013:0022:0007:00Wiped Tue 27 Oct, 19:08 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 8 OctSun 4 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 19:08 UTC14h ago – – running 0
Thu 8 Oct, 18:52 UTC19d ago 0 – 19 days 0
Sun 4 Oct, 18:21 UTC23d ago 0 – 4 days 0
Fri 2 Oct, 15:53 UTC25d ago 0 – 2.1 days 0
Thu 1 Oct, 19:06 UTC FW26d ago 0 – 0.9 days 0
Fri 25 Sep, 11:44 UTC32d ago 0 – 6.3 days 0
Thu 17 Sep, 18:11 UTC40d ago 1 halved by day 3 7.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 538 on average 492 / 475
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 289 / 225
Rustoria.co - EU Main EU · groups of 16+ · weekly · 316 on average 32 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 315 on average 35 / 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 275 on average 152 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average 58 / 100

Quick answers

from the figures on this page

Wipe cycle

On what cycle does InternalTrainServer"" wipe?

The next wipe on InternalTrainServer"" cannot be predicted, because it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 14 hours ago the current world was made.

On InternalTrainServer"", what happens on wipe day?

Across recent wipes the busiest point averaged 0 players. 0 hours after the latest wipe the crowd peaked.

Server

Which location hosts InternalTrainServer""?

A region is not published by InternalTrainServer"". Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 87.151.212.210:28015.

Which Rust version is InternalTrainServer"" on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on InternalTrainServer"". Joining requires the same protocol on your game; Steam handles the update.

How reliable is InternalTrainServer"", and is it online now?

The current status of InternalTrainServer"" is online. Uptime over the last full days (7) was 100%, or 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Tags

Which meanings do the tags on InternalTrainServer"" carry?

The game's server browser reads the tags InternalTrainServer"" publishes: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does InternalTrainServer"" appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include InternalTrainServer"": Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

Against other Rust servers, how does InternalTrainServer"" compare?

On player hours over seven days, InternalTrainServer"" ranks #15,396, within the top 69% of ranked servers.

What is the population of InternalTrainServer""?

Of 10 slots, 0 are filled on InternalTrainServer"" at this refresh. The population has averaged 0 players over seven days.

Settings

What are the settings on InternalTrainServer"", and its rules?

Gather rate is not mentioned in the name of InternalTrainServer"". The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. Anti-cheat status: VAC on.

The map on InternalTrainServer"": which one is it?

InternalTrainServer"" uses a procedural map, which the game generates.

Connection

What is the way onto InternalTrainServer""?

In the Rust console (F1), enter client.connect 87.151.212.210:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.