too_mars
Offline 86.82.133.235:28015 checked 17d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 552 on average | 636 / 675 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 485 / 525 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 299 on average | 59 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 298 on average | 36 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 270 on average | 138 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 256 on average | 255 / 300 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for too_mars: what is it?
With too few of its wipes on record, too_mars's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 17 days 13 hours ago.
Server details
Which location hosts too_mars?
No region appears in what too_mars publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 86.82.133.235:28015 is its address.
What Rust build does too_mars run?
On Windows, too_mars runs Rust network protocol 2634 and build 167398. Your game must match the protocol to join, and Steam applies that update.
What uptime does too_mars show, and is it up?
Last seen 17 days 13 hours ago, too_mars now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 11 October 2026 is when Rust Server Analytics first recorded it.
Tags
How should the tags on too_mars be read?
Tags from too_mars, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp5 (Max players): Capacity of 5 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Joining needs your game on protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature too_mars?
The following Rust Server Analytics lists count too_mars among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
What position does too_mars hold in the server rankings?
Player hours for the last seven days place too_mars at #14,809, in the top 67% of the ranked field.
What is the population of too_mars?
The last sighting of too_mars was 17 days 13 hours ago; it is offline at this refresh.
Map and rules
What settings and rules does too_mars use?
No gather rate is given in the name of too_mars. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.
The map on too_mars: which one is it?
A procedural map, generated by the game, runs on too_mars.
How to join
How can a player join too_mars?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 86.82.133.235:28015.