Local_Test
Offline 86.174.170.175:28015 checked 35d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 535 on average | 334 / 350 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 320 on average | 7 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 319 on average | 20 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 129 / 225 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 277 on average | 64 / 225 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 265 on average | 33 / 100 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does Local_Test wipe?
Too few wipes on record for Local_Test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 35 days 7 hours ago the current world was made.
Server details
What is the hosting location of Local_Test?
A region is not published by Local_Test. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 86.174.170.175:28015.
Which Rust version is Local_Test on?
Rust network protocol 2633 and build 165217 on Windows is the setup for Local_Test. The protocol has to match before you can join; Steam updates it automatically.
What uptime does Local_Test show, and is it up?
The current status is offline for Local_Test, with the last sighting 35 days 6 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 22 September 2026.
Tags
What do Local_Test's tags stand for?
The game's server browser reads the tags Local_Test publishes: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default team size of 8; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature Local_Test?
The following Rust Server Analytics lists count Local_Test among their servers: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does Local_Test hold in the server rankings?
On player hours over seven days, Local_Test ranks #13,219, within the top 57% of ranked servers.
How many players does Local_Test carry?
The last sighting of Local_Test was 35 days 6 hours ago; it is offline at this refresh.
Map and rules
How is Local_Test configured, and what rules apply?
The name of Local_Test does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. Anti-cheat status: VAC off.
The map on Local_Test: which one is it?
A procedural map, generated by the game, runs on Local_Test.
How to join
How can a player join Local_Test?
In the Rust console (F1), enter client.connect 86.174.170.175:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.