Survivors 10x - Local Development
Online 86.172.208.118:28015 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 27 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 22:19 UTC1h ago | – | – | running | 0 |
| Tue 20 Oct, 18:45 UTC9d ago | 2 | – | – | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Atlas - EU 10x | No BPs | Kits | Shop | EU · groups of 20+ · 10x · weekly · 352 on average | 248 / 250 |
| Atlas - US 10x | No BPs | Kits | Shop | NA · groups of 30+ · 10x · weekly · 181 on average | 196 / 250 |
| TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE | NA · groups of 8+ · 10x · weekly · 181 on average | 145 / 200 |
| KRAKEN | X10 | EU | KITS | RP | FPS+ | EU · groups of 14+ · 10x · weekly · 155 on average | 98 / 400 |
| HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] | EU · groups of 8+ · 10x · biweekly · 77 on average | 44 / 150 |
| HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop] | OC · groups of 8+ · 10x · biweekly · 66 on average | 21 / 150 |
Quick answers
from the figures on this pageWipe data
On what cycle does Survivors 10x - Local Development wipe?
With too few of its wipes on record, Survivors 10x - Local Development's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 1 hours ago the current world was made.
Wipe day on Survivors 10x - Local Development: what should you expect?
Recent wipes averaged a busiest count of 2 players. Peak population for the latest wipe came 27 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half arrived by day 6 when it didn't hold.
Server details
What is the hosting location of Survivors 10x - Local Development?
No region is published by Survivors 10x - Local Development. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 86.172.208.118:28015.
What Rust build does Survivors 10x - Local Development run?
Rust network protocol 2635 and build 168909 on Windows is the setup for Survivors 10x - Local Development. Joining requires the same protocol on your game; Steam handles the update.
What uptime does Survivors 10x - Local Development show, and is it up?
Survivors 10x - Local Development reports online at the current check. 27% uptime over the last 7 full days, equal to 45 of 168 hours. 19 October 2026 is when Rust Server Analytics first recorded it.
Tags
What do Survivors 10x - Local Development's tags stand for?
Tags from Survivors 10x - Local Development, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature Survivors 10x - Local Development?
Among the Rust Server Analytics lists Survivors 10x - Local Development fits are: 10x Rust servers and Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Gather rate: 10x.
Population
What position does Survivors 10x - Local Development hold in the server rankings?
Player hours for the last seven days place Survivors 10x - Local Development at #6,999, in the top 31% of the ranked field.
At what level does Survivors 10x - Local Development run its population?
Population at the current refresh: 1 players on Survivors 10x - Local Development, against 10 slots. Averaging 1 players across seven days, the server reached a peak of 3. The 48-hour peak window is 22:00 UTC, at an average of 1 players.
Map and rules
What settings and rules does Survivors 10x - Local Development use?
Gather at 10x on Survivors 10x - Local Development, according to the server name. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. Anti-cheat status: VAC on.
How to join
What is the way onto Survivors 10x - Local Development?
In the Rust console (F1), enter client.connect 86.172.208.118:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.