Rust Server Analytics 61,775 players11,739 servers
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Drill-through Server detail

RustOverlay test

Offline 86.150.56.94:28015 checked 10d ago

Drill-through
FilterServeris RustOverlay test
Attributes
Last refreshed
Players now 1/ 10
7-day average 0 peak –
Rank #13,039 top 59%
Last wipe 12d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct22 Oct24 Oct26 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 10:08 UTC12d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 516 on average 446 / 475
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 386 / 375
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 48 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 30 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 49 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 243 on average 147 / 200

Quick answers

from the figures on this page

Wipe data

On what cycle does RustOverlay test wipe?

The rhythm of RustOverlay test cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 12 days 1 hours ago the current world was made.

Wipe day on RustOverlay test: what should you expect?

The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 0 hours after it began.

Server

Which location hosts RustOverlay test?

No region appears in what RustOverlay test publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 86.150.56.94:28015.

Which Rust version is RustOverlay test on?

On Windows, RustOverlay test runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam handles the update.

What uptime does RustOverlay test show, and is it up?

Offline at this refresh: RustOverlay test, last seen 10 days 2 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 17 October 2026.

Lists and tags

What do RustOverlay test's tags stand for?

Tags from RustOverlay test, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature RustOverlay test?

The following Rust Server Analytics lists count RustOverlay test among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does RustOverlay test sit among Rust servers?

Player hours for the last seven days place RustOverlay test at #13,039, in the top 59% of the ranked field.

How many players does RustOverlay test carry?

The last sighting of RustOverlay test was 10 days 2 hours ago; it is offline at this refresh.

Settings

How is RustOverlay test configured, and what rules apply?

No gather rate is given in the name of RustOverlay test. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is disabled.

What is the map for RustOverlay test?

A procedural map, generated by the game, runs on RustOverlay test.

How to join

How can a player join RustOverlay test?

In the Rust console (F1), enter client.connect 86.150.56.94:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players Capacity of 10 slots.
ts8
Group limit Default team size of 8.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167781
Build The game build is 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.