cdogservers.net - Public
Online 86.135.82.110:28015 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 541 on average | 659 / 700 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 418 / 475 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 310 on average | 37 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 310 on average | 56 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 270 on average | 222 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 266 on average | 112 / 150 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for cdogservers.net - Public: what is it?
Too few wipes on record for cdogservers.net - Public to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 8 days 12 hours ago the current world was made.
Server
What is the hosting location of cdogservers.net - Public?
No region is published by cdogservers.net - Public. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 86.135.82.110:28015.
What Rust build does cdogservers.net - Public run?
Rust network protocol 2634 and build 167781 on Windows is the setup for cdogservers.net - Public. Your game must match the protocol to join, and Steam applies that update.
What uptime does cdogservers.net - Public show, and is it up?
As of the latest refresh, cdogservers.net - Public is online. The uptime it reports puts the last restart at about 13 hours ago. Of 144 hours in the last 6 full days, 137 were up: 95%. The first sighting of it by Rust Server Analytics was on 21 October 2026.
Is performance on cdogservers.net - Public stable?
Over 48 hours the average held at 91 server fps, and the minimum was 64. At its highest the entity count was 209,347, including buildings, deployables and all else. Peak memory was 4,154 MB. A climbing entity count and low fps are the lag players perceive.
Tags
Which meanings do the tags on cdogservers.net - Public carry?
The game's server browser reads the tags cdogservers.net - Public publishes: gmrust (Game mode): Rust survival, standard ruleset; mp400 (Max players): Player slots: 400; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): Build number 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does cdogservers.net - Public appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists cdogservers.net - Public fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does cdogservers.net - Public hold in the server rankings?
The seven-day player-hours rank for cdogservers.net - Public is #15,423, inside the top 69% of all ranked servers.
How many players does cdogservers.net - Public carry?
Population at the current refresh: 0 players on cdogservers.net - Public, against 400 slots. The population has averaged 0 players over seven days.
Map and rules
What settings and rules does cdogservers.net - Public use?
No gather rate is given in the name of cdogservers.net - Public. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.
The map on cdogservers.net - Public: which one is it?
cdogservers.net - Public uses a procedural map of size 6,000 with seed 1337, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
How can a player join cdogservers.net - Public?
In the Rust console (F1), enter client.connect 86.135.82.110:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.