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Drill-through Server detail

Eternal Rust | DEV

Offline 85.72.131.117:28015 checked 21d ago

Drill-through
FilterServeris Eternal Rust | DEV
Attributes
moddedoxide
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #15,885 top 72%
Last wipe 27d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep27 Sep2 Oct6 Oct11 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap8.4 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctWed 23 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:21 UTC FW27d ago 1 – running 1
Wed 23 Sep, 09:57 UTC36d ago 1 held half 8.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 29.10 EU · groups of 5 · weekly · 76 on average 209 / 250
SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10 EU · groups of 5 · 60 on average 78 / 160
红果十倍/10.26号新开/爆枪/新人入门 EA · groups of 6 · weekly · 9 on average 6 / 200
Rustico 3 groups of 5 · 9 on average 4 / 100
РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10 EU · groups of 5 · weekly · 1 on average 0 / 200
Bustabar NA PvP - No Wipe - Raid Protection NA · groups of 5 · 1 on average 0 / 50

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Eternal Rust | DEV: what is it?

With too few of its wipes on record, Eternal Rust | DEV's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 27 days 19 hours ago.

Wipe day on Eternal Rust | DEV: what should you expect?

The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 37 hours in. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.

Server

Which location hosts Eternal Rust | DEV?

No region appears in what Eternal Rust | DEV publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 85.72.131.117:28015 is its address.

What Rust build does Eternal Rust | DEV run?

The platform is Windows, with Rust network protocol 2634 and build 167058 running on Eternal Rust | DEV. The protocol has to match before you can join; Steam updates it automatically.

Is Eternal Rust | DEV up, and how steady is its uptime?

Offline at this refresh: Eternal Rust | DEV, last seen 21 days 5 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 23 September 2026.

Tags

What do Eternal Rust | DEV's tags stand for?

Tags from Eternal Rust | DEV, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Capacity of 100 slots; ts6 (Group limit): Teams hold no more than 6; v2634 (Protocol): To join, your game version must match protocol 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Eternal Rust | DEV?

These Rust Server Analytics lists include Eternal Rust | DEV: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does Eternal Rust | DEV compare?

Player hours for the last seven days place Eternal Rust | DEV at #15,885, in the top 72% of the ranked field.

At what level does Eternal Rust | DEV run its population?

The last sighting of Eternal Rust | DEV was 21 days 5 hours ago; it is offline at this refresh.

Map and rules

How is Eternal Rust | DEV configured, and what rules apply?

Gather rate is not mentioned in the name of Eternal Rust | DEV. A maximum of 6 players per group applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. Anti-cheat status: VAC on.

What is the map for Eternal Rust | DEV?

The game generates a procedural map for Eternal Rust | DEV.

Connection

What is the way onto Eternal Rust | DEV?

In the Rust console (F1), enter client.connect 85.72.131.117:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167058,ts6,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players Capacity of 100 slots.
ts6
Group limit Teams hold no more than 6.
v2634
Protocol To join, your game version must match protocol 2634.
cs167058
Build The game build is 167058.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.