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Drill-through Server detail

Rust Test Local

Offline 85.251.89.125:28015 checked 8d ago

Drill-through
FilterServeris Rust Test Local
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,423 top 69%
Last wipe 9d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct12 Oct22 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 3

The first 48 hours of its last wipes

Tue 20 OctFri 9 OctFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 23:43 UTC9d ago 1 – running 1
Fri 9 Oct, 13:39 UTC20d ago 1 – 11.4 days 1
Fri 18 Sep, 07:56 UTC41d ago 1 halved by day 3 21.2 days 0
Fri 18 Sep, 00:11 UTC42d ago 1 – 0.3 days 1
Wed 16 Sep, 00:25 UTC44d ago 1 held half 2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 467 on average 79 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 320 on average 106 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 214 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average 11 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average 249 / 275
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 260 on average 447 / 475

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Rust Test Local: what is it?

With irregular wipe times, Rust Test Local offers no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 9 days 6 hours ago the current world was made.

Wipe day on Rust Test Local: what should you expect?

Across recent wipes the busiest point averaged 1 players. The highest player count on the latest wipe arrived 0 hours in. Above half that peak until the next wipe held in 50% of recent wipes. In the other cases the crowd dropped below half by day 3.

Server

What is the hosting location of Rust Test Local?

No region appears in what Rust Test Local publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 85.251.89.125:28015.

Which Rust version is Rust Test Local on?

Rust network protocol 2634 and build 167234 on Linux is the setup for Rust Test Local. Your game must match the protocol to join, and Steam applies that update.

What uptime does Rust Test Local show, and is it up?

Last seen 8 days 17 hours ago, Rust Test Local now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Tags

How should the tags on Rust Test Local be read?

The game's server browser reads the tags Rust Test Local publishes: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Joining needs your game on protocol 2634; cs167234 (Build): The game build is 167234; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Rust Test Local appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Rust Test Local: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

What position does Rust Test Local hold in the server rankings?

On player hours over seven days, Rust Test Local ranks #15,423, within the top 69% of ranked servers.

At what level does Rust Test Local run its population?

The last sighting of Rust Test Local was 8 days 17 hours ago; it is offline at this refresh.

Map and rules

How is Rust Test Local configured, and what rules apply?

Gather rate is not mentioned in the name of Rust Test Local. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, disabled.

The map on Rust Test Local: which one is it?

Rust Test Local uses a procedural map, which the game generates.

Connection

What is the way onto Rust Test Local?

In the Rust console (F1), enter client.connect 85.251.89.125:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167234,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players Player slots: 10.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Joining needs your game on protocol 2634.
cs167234
Build The game build is 167234.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.