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Drill-through Server detail

Rust WakeExp 7 (private insecure test)

Offline 85.234.84.19:29115 checked 19d ago

Drill-through
FilterServeris Rust WakeExp 7 (private insecure test)
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,814 top 72%
Last wipe 21d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct11 Oct12 Oct14 Oct15 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 22 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 14:39 UTC21d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 434 / 500
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 457 / 475
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 281 on average 981 / 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 64 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 989 / 1000
Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average 23 / 250

Quick answers

from the figures on this page

Wipe data

On what cycle does Rust WakeExp 7 (private insecure test) wipe?

Too few wipes on record for Rust WakeExp 7 (private insecure test) to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 21 days 1 hours ago.

Wipe day on Rust WakeExp 7 (private insecure test): what should you expect?

Across recent wipes the busiest point averaged 0 players. 22 hours after the latest wipe the crowd peaked.

Server

In which region does Rust WakeExp 7 (private insecure test) sit?

No region appears in what Rust WakeExp 7 (private insecure test) publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 85.234.84.19:29115.

Which Rust version is Rust WakeExp 7 (private insecure test) on?

Rust network protocol 2634 and build 166652 on Linux is the setup for Rust WakeExp 7 (private insecure test). Joining requires the same protocol on your game; Steam handles the update.

How reliable is Rust WakeExp 7 (private insecure test), and is it online now?

Offline at this refresh: Rust WakeExp 7 (private insecure test), last seen 19 days 11 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 9 October 2026.

Lists and tags

How should the tags on Rust WakeExp 7 (private insecure test) be read?

The game's server browser reads the tags Rust WakeExp 7 (private insecure test) publishes: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Rust WakeExp 7 (private insecure test) appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Rust WakeExp 7 (private insecure test) among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Where does Rust WakeExp 7 (private insecure test) sit among Rust servers?

The seven-day player-hours rank for Rust WakeExp 7 (private insecure test) is #15,814, inside the top 72% of all ranked servers.

How many players does Rust WakeExp 7 (private insecure test) carry?

The last sighting of Rust WakeExp 7 (private insecure test) was 19 days 11 hours ago; it is offline at this refresh.

Map and rules

How is Rust WakeExp 7 (private insecure test) configured, and what rules apply?

Gather rate is not mentioned in the name of Rust WakeExp 7 (private insecure test). The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is disabled.

The map on Rust WakeExp 7 (private insecure test): which one is it?

A procedural map, generated by the game, runs on Rust WakeExp 7 (private insecure test).

How to join

How do you connect to Rust WakeExp 7 (private insecure test)?

In the Rust console (F1), enter client.connect 85.234.84.19:29115. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players 10 slots in total.
ts8
Group limit Default team size of 8.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs166652
Build The game build is 166652.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.