Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]
Online EU 85.233.150.44:35010 checked 3h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers, top 58% in EU. Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Friday 30 October, 15:32 UTC, in 1d 19h. Every 7 days 4 hours · medium confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 1d 19h | Fri 30 Oct, 15:32 UTC | its own |
| 7d 22h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 8d 23h | Fri 6 Nov, 19:17 UTC | its own |
| 16d 2h | Fri 13 Nov, 23:02 UTC | its own |
| 23d 6h | Sat 21 Nov, 02:48 UTC | its own |
| 30d 10h | Sat 28 Nov, 06:33 UTC | its own |
| 35d 22h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 37d 14h | Sat 5 Dec, 10:18 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 8 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 11:46 UTC5d ago | 2 | – | running | 0 |
| Fri 16 Oct, 08:01 UTC12d ago | 4 | halved by day 3 | 7.2 days | 0 |
| Thu 8 Oct, 16:07 UTC20d ago | 4 | halved by day 5 | 7.7 days | 0 |
| Fri 2 Oct, 12:56 UTC26d ago | 5 | halved by day 4 | 6.1 days | 0 |
| Fri 25 Sep, 03:33 UTC33d ago | 3 | halved by day 1 | 7.4 days | 0 |
| Thu 17 Sep, 19:33 UTC41d ago | 3 | halved by day 4 | 7.3 days | 4 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] | EU · groups of 8+ · 10x · biweekly · 76 on average | 140 / 150 |
| PROSTOJ CLASSIC #5 [X10|SKINS] | EU · groups of 100+ · 10x · biweekly · 9 on average | 18 / 100 |
| [EU] Wild Sanctuary • PvE X10 • XP/SHOP/EVENTS | EU · groups of 8+ · 10x · biweekly · 3 on average | 2 / 50 |
| Turbo Rust 10x | PvP | MyMini | SkinBox | x10 | EU · groups of 20+ · 10x · biweekly · 2 on average | 4 / 10 |
| RYG Nation 1000X | Clans | Kits | SkinBox | RaidAlarm | EU · groups of 8+ · 1000x · biweekly · 1 on average | 2 / 128 |
| Atlas - EU 10x | No BPs | Kits | Shop | EU · groups of 20+ · 10x · weekly · 342 on average | 577 / 650 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]: what is it?
In recent times Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] has wiped around every 7.3 days. Friday 30 October at 15:32 UTC is when its next wipe is due. The world now in play was created 5 days 8 hours ago. The tags carry an every-two-weeks wipe schedule.
Wipe day on Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]: what should you expect?
The average busiest count over recent wipes is 3 players. Peak population for the latest wipe came 8 hours after it began. Above half that peak until the next wipe held in 0% of recent wipes. In the other cases the crowd dropped below half by day 4.
Server
Which location hosts Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]?
The EU tag on Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] lists it in Europe. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 85.233.150.44:35010.
What Rust build does Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] run?
On Linux, Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
Is Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] up, and how steady is its uptime?
Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] reports online at the current check. About 39 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 100%, or 168 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
What performance does Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] show?
The 48-hour average was 58 server fps; the low was 35. Buildings, deployables and all other world objects brought the entity total to 82,608. Memory use reached 3,555 MB at peak. A climbing entity count and low fps are the lag players perceive.
Lists and tags
How should the tags on Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] be read?
gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks the server wipes; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game; EU (Europe): The server browser files it under Europe are the tags Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]?
The following Rust Server Analytics lists count Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] among their servers: 10x Rust servers, EU Rust servers: live population data and Modded Rust servers: live data. On the server list, the filters that return it are: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week; Gather rate: 10x.
Population
What position does Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] hold in the server rankings?
For player hours over the last seven days, Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] places #4,996 globally and #1,700 in Europe, in the top 23% of all ranked servers.
How many players does Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] carry?
Of 100 slots, 3 are filled on Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] at this refresh. The seven-day mean is 0 players, against a peak of 3. The 48-hour peak window is 17:00 UTC, at an average of 3 players.
Settings
What are the settings on Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10], and its rules?
10x gathering is what Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] states in its name. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]?
The game generates a procedural map of size 3,700 with seed 2090362659 for Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
How do you connect to Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]?
In the Rust console (F1), enter client.connect 85.233.150.44:35010. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at http://cloudrust.ru/.