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Drill-through Server detail

Test

Offline 85.193.35.88:28015 checked 37d ago

Drill-through
FilterServeris Test
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #13,917 no region published
Last wipe 43d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 14 Sep, 14:44 UTC43d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 536 on average 390 / 350
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 200 / 225
Rustoria.co - EU Main EU · groups of 16+ · weekly · 318 on average 22 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 317 on average 26 / 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 276 on average 111 / 225
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average 38 / 100

Quick answers

from the figures on this page

Wipe cycle

When does Test wipe?

The rhythm of Test cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 43 days 17 hours ago.

Wipe day on Test: what should you expect?

Across recent wipes the busiest point averaged 2 players. Peak population for the latest wipe came 1 hours after it began.

Server

What is the hosting location of Test?

No region appears in what Test publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 85.193.35.88:28015.

Which Rust version is Test on?

Rust network protocol 2633 and build 163794 on Windows is the setup for Test. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Test show, and is it up?

The current status is offline for Test, with the last sighting 37 days 9 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 13 September 2026.

Lists and tags

How should the tags on Test be read?

gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, your game version must match protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set are the tags Test publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Test appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Test fits are: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does Test compare?

The seven-day player-hours rank for Test is #13,917, inside the top – of all ranked servers.

What is the population of Test?

The last sighting of Test was 37 days 9 hours ago; it is offline at this refresh.

Settings

What settings and rules does Test use?

Gather rate is not mentioned in the name of Test. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is enabled.

The map on Test: which one is it?

Test uses a procedural map, which the game generates.

How to join

What is the way onto Test?

In the Rust console (F1), enter client.connect 85.193.35.88:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol To join, your game version must match protocol 2633.
cs163794
Build The game build is 163794.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.