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Drill-through Server detail

PAPPSIDAPPSI

Online 85.190.160.9:10100 checked 11m ago

Drill-through
FilterServeris PAPPSIDAPPSI
Attributes
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,339 top 69%
Last wipe 27d ago no schedule published
Next wipe 7d 21h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123422:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02.557.51022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

InWhen, UTCKind
7d 21hThu 5 Nov, 19:00 UTCFW force wipe
35d 21hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:53 UTC FW27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 554 on average 501 / 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 309 / 400
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 295 on average 41 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 294 on average 36 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average 85 / 150
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average 109 / 200

Quick answers

from the figures on this page

Wipe data

The wipe schedule for PAPPSIDAPPSI: what is it?

Once a month PAPPSIDAPPSI wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 27 days 4 hours ago the current world was made.

On PAPPSIDAPPSI, what happens on wipe day?

Across recent wipes the busiest point averaged 0 players. The highest player count on the latest wipe arrived 0 hours in.

Server details

In which region does PAPPSIDAPPSI sit?

A region is not published by PAPPSIDAPPSI. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 85.190.160.9:10100.

What Rust build does PAPPSIDAPPSI run?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on PAPPSIDAPPSI. Joining requires the same protocol on your game; Steam handles the update.

How reliable is PAPPSIDAPPSI, and is it online now?

The current status of PAPPSIDAPPSI is online. About 12 hours ago is when it last restarted, judged by its reported uptime. 100% uptime over the last 7 full days, equal to 168 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Is performance on PAPPSIDAPPSI stable?

The 48-hour average was 10 server fps; the low was 10. At its highest the entity count was 66,547, including buildings, deployables and all else. At its highest, memory use was 1,992 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

Which meanings do the tags on PAPPSIDAPPSI carry?

Tags from PAPPSIDAPPSI, as read by the game's server browser, are: gmvanilla (Game mode): The vanilla survival format; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature PAPPSIDAPPSI?

The following Rust Server Analytics lists count PAPPSIDAPPSI among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does PAPPSIDAPPSI hold in the server rankings?

The seven-day player-hours rank for PAPPSIDAPPSI is #15,339, inside the top 69% of all ranked servers.

At what level does PAPPSIDAPPSI run its population?

PAPPSIDAPPSI holds 0 players of its 50 slots as of the latest update. The population has averaged 0 players over seven days.

Map and rules

How is PAPPSIDAPPSI configured, and what rules apply?

No gather rate is given in the name of PAPPSIDAPPSI. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, enabled.

The map on PAPPSIDAPPSI: which one is it?

The game generates a procedural map of size 3,500 with seed 6738 for PAPPSIDAPPSI. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

What is the way onto PAPPSIDAPPSI?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 85.190.160.9:10100.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The vanilla survival format.
mp50
Max players Capacity of 50 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.