Rust
Online EU 85.175.6.244:28400 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 20h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 20h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 42 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 01:27 UTC10d ago | 3 | – | running | 0 |
| Tue 13 Oct, 20:07 UTC15d ago | 4 | halved by day 1 | 4.2 days | 0 |
| Mon 12 Oct, 20:30 UTC16d ago | 4 | – | 1 days | 0 |
| Mon 12 Oct, 00:13 UTC16d ago | 4 | – | 0.8 days | 0 |
| Sun 11 Oct, 15:53 UTC17d ago | 1 | – | 0.3 days | 1 |
| Sat 10 Oct, 19:07 UTC18d ago | 1 | – | 0.9 days | 0 |
| Fri 2 Oct, 18:18 UTC26d ago | 3 | halved by day 1 | 8 days | 1 |
| Wed 30 Sep, 17:34 UTC28d ago | 2 | held half | 2 days | 2 |
| Sat 26 Sep, 19:34 UTC32d ago | 5 | halved by day 1 | 3.9 days | 0 |
| Mon 14 Sep, 15:48 UTC44d ago | 3 | halved by day 1 | 12.2 days | 0 |
| Sun 13 Sep, 19:40 UTC45d ago | 3 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 51 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 10 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 77 on average | 102 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 | EU · groups of 16+ · monthly · 69 on average | 72 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 | EU · groups of 16+ · monthly · 67 on average | 6 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 | EU · groups of 16+ · monthly · 61 on average | 234 / 1000 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for Rust: what is it?
Once a month Rust wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The world now in play was created 10 days 20 hours ago. Its tags state a wipe schedule of one month.
Wipe day on Rust: what should you expect?
Recent wipes averaged a busiest count of 4 players. Peak population for the latest wipe came 42 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 1 it had fallen below half where the hold failed.
Server
What is the hosting location of Rust?
In Europe, according to its EU tag, sits Rust. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 85.175.6.244:28400 is its address.
What Rust build does Rust run?
The platform is Windows, with Rust network protocol 2635 and build 168909 running on Rust. Your game must match the protocol to join, and Steam applies that update.
Is Rust up, and how steady is its uptime?
Rust reports online at the current check. Its reported uptime indicates a restart roughly 11 hours ago. Uptime over the last full days (7) was 100%, or 168 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
Does Rust perform well?
Over 48 hours the average held at 59 server fps, and the minimum was 59. Entity count reached 14,819, covering buildings, deployables and the rest of the world. Memory use reached 1,482 MB at peak. A climbing entity count and low fps are the lag players perceive.
Lists and tags
How should the tags on Rust be read?
Tags from Rust, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded; EU (Europe): Its browser listing sits in Europe. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature Rust?
Among the Rust Server Analytics lists Rust fits are: EU Rust servers: live population data and Modded Rust servers: live data. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Population
Where does Rust sit among Rust servers?
Ranked on seven-day player hours, Rust is #8,502 overall and #2,138 in Europe, within the top 38% of ranked servers.
At what level does Rust run its population?
Of 100 slots, 0 are filled on Rust at this refresh. Seven-day figures: an average of 0 players and a peak of 1. Averaged over 48 hours, activity is highest at 18:00 UTC with 1 players.
Map and rules
How is Rust configured, and what rules apply?
Gather rate is not mentioned in the name of Rust. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. Anti-cheat status: VAC on.
What is the map for Rust?
Rust uses a procedural map of size 2,000 with seed 1337, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.
How to join
How can a player join Rust?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 85.175.6.244:28400.