Rust Server Analytics 103,775 players11,888 servers
All servers
Drill-through Server detail

EACPatchTest

Offline 85.175.226.51:29000 checked 18d ago

Drill-through
FilterServeris EACPatchTest
Attributes
Last refreshed
Players now 1/ 50
7-day average 0 peak –
Rank #15,561 top 70%
Last wipe 18d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 2% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 15:42 UTC18d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 512 on average 336 / 400
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 437 / 500
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 280 on average 970 / 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 47 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average 985 / 1000
Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average 61 / 250

Quick answers

from the figures on this page

Wipe cycle

When does EACPatchTest wipe?

With too few of its wipes on record, EACPatchTest's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 18 days 2 hours.

On EACPatchTest, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe the crowd peaked.

Server

What is the hosting location of EACPatchTest?

A region is not published by EACPatchTest. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 85.175.226.51:29000 is its address.

What Rust build does EACPatchTest run?

On Windows, EACPatchTest runs Rust network protocol 2634 and build 167398. The protocol has to match before you can join; Steam updates it automatically.

What uptime does EACPatchTest show, and is it up?

The current status is offline for EACPatchTest, with the last sighting 18 days 1 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 11 October 2026 is when Rust Server Analytics first recorded it.

Tags

What do EACPatchTest's tags stand for?

gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Joining needs your game on protocol 2634; cs167398 (Build): Build number 167398; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank are the tags EACPatchTest publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does EACPatchTest appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists EACPatchTest fits are: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Where does EACPatchTest sit among Rust servers?

On player hours over seven days, EACPatchTest ranks #15,561, within the top 70% of ranked servers.

At what level does EACPatchTest run its population?

EACPatchTest is offline at this refresh; the last contact was 18 days 1 hours ago.

Settings

How is EACPatchTest configured, and what rules apply?

Gather rate is not mentioned in the name of EACPatchTest. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. Anti-cheat status: VAC on.

The map on EACPatchTest: which one is it?

A procedural map, generated by the game, runs on EACPatchTest.

Connection

How do you connect to EACPatchTest?

In the Rust console (F1), enter client.connect 85.175.226.51:29000. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Capacity of 50 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Joining needs your game on protocol 2634.
cs167398
Build Build number 167398.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.