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Drill-through Server detail

4Netplayers Rust Server

Offline 85.14.216.5:20300 checked 24d ago

Drill-through
FilterServeris 4Netplayers Rust Server
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,989 top 71%
Last wipe 24d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 02:47 UTC24d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average 342 / 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 230 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 294 on average 36 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 293 on average 29 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average 58 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average 79 / 200

Quick answers

from the figures on this page

Wipe cycle

On what cycle does 4Netplayers Rust Server wipe?

The rhythm of 4Netplayers Rust Server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 24 days 20 hours ago.

On 4Netplayers Rust Server, what happens on wipe day?

Across recent wipes the busiest point averaged 0 players. Peak population for the latest wipe came 0 hours after it began.

Server

In which region does 4Netplayers Rust Server sit?

No region appears in what 4Netplayers Rust Server publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 85.14.216.5:20300.

Which Rust version is 4Netplayers Rust Server on?

Rust network protocol 2634 and build 166652 on Linux is the setup for 4Netplayers Rust Server. Your game must match the protocol to join, and Steam applies that update.

Is 4Netplayers Rust Server up, and how steady is its uptime?

The current status is offline for 4Netplayers Rust Server, with the last sighting 24 days 12 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. 13 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

Which meanings do the tags on 4Netplayers Rust Server carry?

Tags from 4Netplayers Rust Server, as read by the game's server browser, are: gmvanilla (Game mode): The vanilla survival format; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature 4Netplayers Rust Server?

These Rust Server Analytics lists include 4Netplayers Rust Server: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does 4Netplayers Rust Server sit among Rust servers?

Player hours for the last seven days place 4Netplayers Rust Server at #15,989, in the top 71% of the ranked field.

At what level does 4Netplayers Rust Server run its population?

No response from 4Netplayers Rust Server at the latest check, with a last sighting 24 days 12 hours ago.

Settings

How is 4Netplayers Rust Server configured, and what rules apply?

Gather rate is not mentioned in the name of 4Netplayers Rust Server. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, enabled.

The map on 4Netplayers Rust Server: which one is it?

The game generates a procedural map of size 5,000 with seed 1234567890 for 4Netplayers Rust Server. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How do you connect to 4Netplayers Rust Server?

In the Rust console (F1), enter client.connect 85.14.216.5:20300. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode The vanilla survival format.
mp10
Max players Capacity of 10 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs166652
Build Game build: 166652.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.