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Drill-through Server detail

4Netplayers 311023

Online 85.14.211.6:20000 checked 6m ago

Drill-through
FilterServeris 4Netplayers 311023
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,400 top 69%
Last wipe 21d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123421:0004:0012:0004:0012:0019:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304021:0004:0012:0004:0012:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.8 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 22:12 UTC21d ago 0 – running 0
Sun 4 Oct, 03:10 UTC23d ago 0 – 1.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 508 on average 706 / 750
Rustoria.co - EU Main EU · groups of 16+ · weekly · 343 on average 61 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 339 on average 96 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 315 on average 397 / 450
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average 210 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 260 on average 177 / 250

Quick answers

from the figures on this page

Wipe data

On what cycle does 4Netplayers 311023 wipe?

The rhythm of 4Netplayers 311023 cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 21 days 22 hours ago.

Wipe day on 4Netplayers 311023: what should you expect?

Recent wipes averaged a busiest count of 0 players. The highest player count on the latest wipe arrived 0 hours in.

Server

In which region does 4Netplayers 311023 sit?

No region is published by 4Netplayers 311023. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 85.14.211.6:20000 is its address.

Which Rust version is 4Netplayers 311023 on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on 4Netplayers 311023. Joining requires the same protocol on your game; Steam handles the update.

What uptime does 4Netplayers 311023 show, and is it up?

The current status of 4Netplayers 311023 is online. The uptime it reports puts the last restart at about 15 hours ago. Of 168 hours in the last 7 full days, 159 were up: 95%. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Is performance on 4Netplayers 311023 stable?

Server fps averaged 30 over the last 48 hours, with a floor of 29. Buildings, deployables and all other world objects brought the entity total to 89,634. At its highest, memory use was 3,491 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

How should the tags on 4Netplayers 311023 be read?

Tags from 4Netplayers 311023, as read by the game's server browser, are: gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does 4Netplayers 311023 appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include 4Netplayers 311023: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, how does 4Netplayers 311023 compare?

The seven-day player-hours rank for 4Netplayers 311023 is #15,400, inside the top 69% of all ranked servers.

How many players does 4Netplayers 311023 carry?

Population at the current refresh: 0 players on 4Netplayers 311023, against 10 slots. The seven-day mean for this server is 0 players.

Map and rules

How is 4Netplayers 311023 configured, and what rules apply?

No gather rate is given in the name of 4Netplayers 311023. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.

The map on 4Netplayers 311023: which one is it?

4Netplayers 311023 uses a procedural map of size 4,000 with seed 1234567890, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How can a player join 4Netplayers 311023?

In the Rust console (F1), enter client.connect 85.14.211.6:20000. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp10
Max players Capacity of 10 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.