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Drill-through Server detail

4Netplayers Rust Server

Offline 85.14.210.9:21800 checked 7d ago

Drill-through
FilterServeris 4Netplayers Rust Server
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,379 top 70%
Last wipe 9d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep1 Oct6 Oct17 Oct22 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap14.5 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 17 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 19:46 UTC10d ago 1 – running 0
Sat 3 Oct, 07:25 UTC24d ago 0 – 14.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 511 on average 577 / 625
Rustoria.co - EU Main EU · groups of 16+ · weekly · 340 on average 32 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 337 on average 73 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 316 on average 290 / 325
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average 114 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 261 on average 120 / 150

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for 4Netplayers Rust Server: what is it?

With too few of its wipes on record, 4Netplayers Rust Server's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 9 days 23 hours.

Wipe day on 4Netplayers Rust Server: what should you expect?

Across recent wipes the busiest point averaged 0 players. The highest player count on the latest wipe arrived 1 hours in.

Server

What is the hosting location of 4Netplayers Rust Server?

A region is not published by 4Netplayers Rust Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 85.14.210.9:21800.

What Rust build does 4Netplayers Rust Server run?

The platform is Linux, with Rust network protocol 2634 and build 167781 running on 4Netplayers Rust Server. The protocol has to match before you can join; Steam updates it automatically.

How reliable is 4Netplayers Rust Server, and is it online now?

Last seen 7 days 6 hours ago, 4Netplayers Rust Server now reports offline. 10% uptime over the last 7 full days, equal to 17 of 168 hours. 26 September 2026 is when Rust Server Analytics first recorded it.

Tags

Which meanings do the tags on 4Netplayers Rust Server carry?

gmvanilla (Game mode): Vanilla ruleset survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank are the tags 4Netplayers Rust Server publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature 4Netplayers Rust Server?

The following Rust Server Analytics lists count 4Netplayers Rust Server among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does 4Netplayers Rust Server sit among Rust servers?

On player hours over seven days, 4Netplayers Rust Server ranks #15,379, within the top 70% of ranked servers.

At what level does 4Netplayers Rust Server run its population?

The last sighting of 4Netplayers Rust Server was 7 days 6 hours ago; it is offline at this refresh. The seven-day mean for this server is 0 players.

Map and rules

How is 4Netplayers Rust Server configured, and what rules apply?

The name of 4Netplayers Rust Server does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. Anti-cheat status: VAC on.

The map on 4Netplayers Rust Server: which one is it?

The game generates a procedural map of size 2,200 with seed 1234567890 for 4Netplayers Rust Server. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How do you connect to 4Netplayers Rust Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 85.14.210.9:21800.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Vanilla ruleset survival.
mp10
Max players 10 slots in total.
ts8
Group limit Default team size of 8.
v2634
Protocol Joining needs your game on protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.