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Drill-through Server detail

4Netplayers Rust Server

Online 85.14.206.27:23400 checked 8m ago

Drill-through
FilterServeris 4Netplayers Rust Server
Attributes
Last refreshed
Players now 0/ 16
7-day average 0 peak –
Rank #15,349 top 69%
Last wipe 13d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 10:11 UTC13d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 549 on average 147 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 125 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 14 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 284 on average 18 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 13 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 249 on average 38 / 200

Quick answers

from the figures on this page

Wipe cycle

When does 4Netplayers Rust Server wipe?

The rhythm of 4Netplayers Rust Server cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 13 days 18 hours ago.

On 4Netplayers Rust Server, what happens on wipe day?

Across recent wipes the busiest point averaged 0 players. The highest player count on the latest wipe arrived 0 hours in.

Server

Which location hosts 4Netplayers Rust Server?

A region is not published by 4Netplayers Rust Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 85.14.206.27:23400 is its address.

Which Rust version is 4Netplayers Rust Server on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on 4Netplayers Rust Server. The protocol has to match before you can join; Steam updates it automatically.

How reliable is 4Netplayers Rust Server, and is it online now?

4Netplayers Rust Server reports online at the current check. The uptime it reports puts the last restart at about 3 days 19 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Is performance on 4Netplayers Rust Server stable?

Over 48 hours the average held at 30 server fps, and the minimum was 30. Entity count reached 99,120, covering buildings, deployables and the rest of the world. Peak memory was 3,000 MB. A climbing entity count and low fps are the lag players perceive.

Tags

Which meanings do the tags on 4Netplayers Rust Server carry?

Tags from 4Netplayers Rust Server, as read by the game's server browser, are: gmvanilla (Game mode): The vanilla survival format; mp16 (Max players): 16 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature 4Netplayers Rust Server?

These Rust Server Analytics lists include 4Netplayers Rust Server: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

What position does 4Netplayers Rust Server hold in the server rankings?

On player hours over seven days, 4Netplayers Rust Server ranks #15,349, within the top 69% of ranked servers.

How many players does 4Netplayers Rust Server carry?

Of 16 slots, 0 are filled on 4Netplayers Rust Server at this refresh. The seven-day mean for this server is 0 players.

Map and rules

How is 4Netplayers Rust Server configured, and what rules apply?

Gather rate is not mentioned in the name of 4Netplayers Rust Server. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. Anti-cheat status: VAC on.

What is the map for 4Netplayers Rust Server?

The game generates a procedural map of size 4,000 with seed 2147483647 for 4Netplayers Rust Server. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

How do you connect to 4Netplayers Rust Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 85.14.206.27:23400.

Server tags

what each one means

Published as mp16,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The vanilla survival format.
mp16
Max players 16 slots in total.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.