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Drill-through Server detail

Gamed!de

Online 85.14.194.222:28015 checked 13m ago

Drill-through
FilterServeris Gamed!de
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,399 top 69%
Last wipe 7d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 540 on average 544 / 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 361 / 400
Rustoria.co - EU Main EU · groups of 16+ · weekly · 314 on average 36 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 313 on average 44 / 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 273 on average 157 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average 77 / 100

Quick answers

from the figures on this page

Wipe cycle

When does Gamed!de wipe?

With too few of its wipes on record, Gamed!de's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 7 days 10 hours ago the current world was made.

Server details

Which location hosts Gamed!de?

No region appears in what Gamed!de publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 85.14.194.222:28015.

Which Rust version is Gamed!de on?

On Linux, Gamed!de runs Rust network protocol 2634 and build 167781. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Gamed!de show, and is it up?

Gamed!de reports online at the current check. The uptime it reports puts the last restart at about 7 days 9 hours ago. Uptime over the last full days (7) was 100%, or 168 of 168 hours. 20 October 2026 is when Rust Server Analytics first recorded it.

What performance does Gamed!de show?

Over 48 hours the average held at 30 server fps, and the minimum was 30. Buildings, deployables and all other world objects brought the entity total to 31,257. Peak memory was 2,397 MB. A climbing entity count and low fps are the lag players perceive.

Tags

What do Gamed!de's tags stand for?

Tags from Gamed!de, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Gamed!de appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Gamed!de among their servers: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, how does Gamed!de compare?

Player hours for the last seven days place Gamed!de at #15,399, in the top 69% of the ranked field.

What is the population of Gamed!de?

Population at the current refresh: 0 players on Gamed!de, against 10 slots. Averaged across seven days, the population is 0 players.

Settings

What settings and rules does Gamed!de use?

No gather rate is given in the name of Gamed!de. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. Anti-cheat status: VAC on.

The map on Gamed!de: which one is it?

A procedural map of size 2,500 with seed 6738, generated by the game, runs on Gamed!de. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

How do you connect to Gamed!de?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 85.14.194.222:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity of 10 slots.
ts8
Group limit Default team size of 8.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.