Rust Server Analytics 48,284 players11,675 servers
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Drill-through Server detail

RustServer

Online 85.131.253.153:28015 checked 12m ago

Drill-through
FilterServeris RustServer
Attributes
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,414 top 69%
Last wipe 21d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123402:0011:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040002:0011:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap18.9 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Tue 6 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 20:25 UTC21d ago 0 – running 0
Thu 17 Sep, 23:19 UTC40d ago 0 – 18.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 524 on average 352 / 425
Rustoria.co - EU Main EU · groups of 16+ · weekly · 334 on average 22 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 331 on average 41 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 144 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 63 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 263 on average 65 / 100

Quick answers

from the figures on this page

Wipe data

The wipe schedule for RustServer: what is it?

With too few of its wipes on record, RustServer's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 21 days 4 hours.

On RustServer, what happens on wipe day?

Across recent wipes the busiest point averaged 0 players. The highest player count on the latest wipe arrived 0 hours in.

Server

Which location hosts RustServer?

No region appears in what RustServer publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 85.131.253.153:28015.

Which Rust version is RustServer on?

On Linux, RustServer runs Rust network protocol 2634 and build 167781. Your game must match the protocol to join, and Steam applies that update.

Is RustServer up, and how steady is its uptime?

As of the latest refresh, RustServer is online. The uptime it reports puts the last restart at about 10 days 2 hours ago. Uptime over the last full days (7) was 100%, or 168 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

What performance does RustServer show?

The 48-hour average was 189 server fps; the low was 39. Entity count reached 49,717, covering buildings, deployables and the rest of the world. Peak memory was 2,786 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

What do RustServer's tags stand for?

Tags from RustServer, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does RustServer appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists RustServer fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does RustServer hold in the server rankings?

The seven-day player-hours rank for RustServer is #15,414, inside the top 69% of all ranked servers.

At what level does RustServer run its population?

Population at the current refresh: 0 players on RustServer, against 50 slots. The population has averaged 0 players over seven days.

Settings

How is RustServer configured, and what rules apply?

No gather rate is given in the name of RustServer. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is enabled.

What is the map for RustServer?

A procedural map of size 3,000 with seed 19686, generated by the game, runs on RustServer. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How can a player join RustServer?

In the Rust console (F1), enter client.connect 85.131.253.153:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Capacity of 50 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167781
Build Game build: 167781.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.