Rust Server Analytics 36,352 players11,696 servers
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Drill-through Server detail

RustServer

Online 85.131.244.66:28015 checked 6m ago

Drill-through
FilterServeris RustServer
Attributes
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,358 top 69%
Last wipe 24d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123403:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap18.4 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 09:13 UTC24d ago 0 – running 0
Tue 15 Sep, 22:32 UTC43d ago 0 – 18.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 555 on average 161 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 97 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 15 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 286 on average 16 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 14 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 250 on average 17 / 200

Quick answers

from the figures on this page

Wipe cycle

When does RustServer wipe?

Too few wipes on record for RustServer to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 24 days 17 hours.

On RustServer, what happens on wipe day?

The average busiest count over recent wipes is 0 players. The highest player count on the latest wipe arrived 0 hours in.

Server details

In which region does RustServer sit?

No region is published by RustServer. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 85.131.244.66:28015.

What Rust build does RustServer run?

The platform is Linux, with Rust network protocol 2634 and build 167781 running on RustServer. The protocol has to match before you can join; Steam updates it automatically.

What uptime does RustServer show, and is it up?

The current status of RustServer is online. About 11 days 3 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Does RustServer perform well?

Over 48 hours the average held at 162 server fps, and the minimum was 111. Buildings, deployables and all other world objects brought the entity total to 49,828. At its highest, memory use was 2,889 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

Which meanings do the tags on RustServer carry?

The game's server browser reads the tags RustServer publishes: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Default team size of 8; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature RustServer?

The following Rust Server Analytics lists count RustServer among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does RustServer hold in the server rankings?

On player hours over seven days, RustServer ranks #15,358, within the top 69% of ranked servers.

What is the population of RustServer?

Of 50 slots, 0 are filled on RustServer at this refresh. The population has averaged 0 players over seven days.

Map and rules

What settings and rules does RustServer use?

Gather rate is not mentioned in the name of RustServer. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.

The map on RustServer: which one is it?

RustServer uses a procedural map of size 3,000 with seed 19686, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How can a player join RustServer?

In the Rust console (F1), enter client.connect 85.131.244.66:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Capacity of 50 slots.
ts8
Group limit Default team size of 8.
v2634
Protocol To join, your game version must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.