LOST RUST PVE
Online 85.12.211.252:28015 checked 14m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 7% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 16:24 UTC, in 1d 16h. Its biweekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 1d 16h | Thu 29 Oct, 16:24 UTC | its own |
| 8d 18h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 15d 16h | Thu 12 Nov, 16:24 UTC | its own |
| 29d 16h | Thu 26 Nov, 16:24 UTC | its own |
| 36d 18h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 43d 16h | Thu 10 Dec, 16:24 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 21 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 16:24 UTC12d ago | 11 | – | running | 3 |
| Sat 3 Oct, 08:45 UTC24d ago | 15 | halved by day 10 | 12.3 days | 5 |
| Thu 1 Oct, 18:25 UTC FW26d ago | 15 | – | 1.6 days | 3 |
| Thu 17 Sep, 16:23 UTC40d ago | 12 | halved by day 11 | 14.1 days | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 244 on average | 339 / 2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 234 on average | 195 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 97 on average | 148 / 200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 60 on average | 18 / 200 |
| Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid | groups of 8+ · biweekly · 53 on average | 53 / 250 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 53 on average | 19 / 100 |
Quick answers
from the figures on this pageWipe data
On what cycle does LOST RUST PVE wipe?
Its tag guides the prediction, since LOST RUST PVE has too few wipes on record to confirm the schedule. A wipe is scheduled for Thursday 29 October at 16:24 UTC, according to this server's cycle. The current world dates from 12 days 7 hours. A wipe every two weeks is stated in its tags.
On LOST RUST PVE, what happens on wipe day?
Recent wipes averaged a busiest count of 14 players. Peak population for the latest wipe came 21 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. In the other cases the crowd dropped below half by day 10.5.
Server
What is the hosting location of LOST RUST PVE?
No region is published by LOST RUST PVE. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 85.12.211.252:28015 is its address.
What Rust build does LOST RUST PVE run?
Rust network protocol 2635 and build 168909 on Linux is the setup for LOST RUST PVE. Joining requires the same protocol on your game; Steam handles the update.
Is LOST RUST PVE up, and how steady is its uptime?
The current status of LOST RUST PVE is online. About 22 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 86%, or 144 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
Does LOST RUST PVE perform well?
Server fps averaged 54 over the last 48 hours, with a floor of 30. At its highest the entity count was 140,839, including buildings, deployables and all else. At its highest, memory use was 4,047 MB. Players experience lag as low fps combined with a rising entity count.
Lists and tags
What do LOST RUST PVE's tags stand for?
Tags from LOST RUST PVE, as read by the game's server browser, are: gmvanilla (Game mode): Vanilla ruleset survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature LOST RUST PVE?
Among the Rust Server Analytics lists LOST RUST PVE fits are: Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Population
Against other Rust servers, how does LOST RUST PVE compare?
The seven-day player-hours rank for LOST RUST PVE is #1,594, inside the top 7% of all ranked servers.
What is the population of LOST RUST PVE?
Population at the current refresh: 0 players on LOST RUST PVE, against 100 slots. Averaging 4 players across seven days, the server reached a peak of 12. Averaged over 48 hours, activity is highest at 14:00 UTC with 11 players.
Map and rules
What settings and rules does LOST RUST PVE use?
No gather rate is given in the name of LOST RUST PVE. The default group cap of 8 players applies. pve is the game mode, no fighting other players. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. Anti-cheat status: VAC on.
The map on LOST RUST PVE: which one is it?
A procedural map of size 4,250 with seed 630951396, generated by the game, runs on LOST RUST PVE. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
How do you connect to LOST RUST PVE?
In the Rust console (F1), enter client.connect 85.12.211.252:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://lostrust.online/.