Rust Server Analytics 62,257 players11,760 servers
All servers
Drill-through Server detail

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Online 85.1.29.131:28015 checked 11m ago

Drill-through
FilterServeris REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Attributes
Last refreshed
Players now 0/ 50
7-day average 0 peak 2
Rank #10,416 top 47%
Last wipe 9d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct20 Oct27 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Sun 18 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 41 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 18:12 UTC9d ago 0 – running 0
Fri 2 Oct, 06:48 UTC25d ago 1 halved by day 3 16.5 days 0
Thu 1 Oct, 03:04 UTC26d ago 0 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 515 on average 547 / 625
Rustoria.co - EU Main EU · groups of 16+ · weekly · 338 on average 36 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 335 on average 57 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 292 / 325
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 112 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 262 on average 126 / 150

Quick answers

from the figures on this page

Wipe data

When does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE wipe?

No next wipe can be predicted for REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 9 days 4 hours ago.

On REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE, what happens on wipe day?

The average busiest count over recent wipes is 0 players. The highest player count on the latest wipe arrived 41 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 3 it had fallen below half where the hold failed.

Server details

What is the hosting location of REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?

No region is published by REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 85.1.29.131:28015.

Which Rust version is REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE. Your game must match the protocol to join, and Steam applies that update.

What uptime does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE show, and is it up?

As of the latest refresh, REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE is online. The uptime it reports puts the last restart at about 39 hours ago. Uptime over the last full days (7) was 93%, or 157 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE perform well?

The 48-hour average was 171 server fps; the low was 138. Buildings, deployables and all other world objects brought the entity total to 49,367. At its highest, memory use was 1,903 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

Which meanings do the tags on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE carry?

gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set are the tags REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Where does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE sit among Rust servers?

The seven-day player-hours rank for REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE is #10,416, inside the top 47% of all ranked servers.

At what level does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE run its population?

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE holds 0 players of its 50 slots as of the latest update. The seven-day mean is 0 players, against a peak of 2.

Settings

What are the settings on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE, and its rules?

No gather rate is given in the name of REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE uses a procedural map of size 3,000 with seed 190440001, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

How can a player join REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 85.1.29.131:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Player slots: 50.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.