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Drill-through Server detail

SrtBull Local Staging Server

Offline 84.26.147.194:28025 checked 16d ago

Drill-through
FilterServeris SrtBull Local Staging Server
Attributes
Last refreshed
Players now 1/ 10
7-day average 0 peak –
Rank #13,100 top 61%
Last wipe 20d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep2 Oct6 Oct11 Oct15 Oct20 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 9 OctMon 28 SepSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 18:33 UTC20d ago 1 – running 1
Mon 28 Sep, 16:28 UTC31d ago 1 held half 11.1 days 1
Sun 27 Sep, 18:35 UTC32d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 508 on average 275 / 325
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 344 / 425
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 877 / 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 49 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 934 / 1000
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 240 on average 776 / 800

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for SrtBull Local Staging Server: what is it?

With irregular wipe times, SrtBull Local Staging Server offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 20 days 1 hours ago the current world was made.

Wipe day on SrtBull Local Staging Server: what should you expect?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 0 hours after it began. Above half that peak until the next wipe held in 100% of recent wipes.

Server

Which location hosts SrtBull Local Staging Server?

No region appears in what SrtBull Local Staging Server publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 84.26.147.194:28025 is its address.

What Rust build does SrtBull Local Staging Server run?

On Windows, SrtBull Local Staging Server runs Rust network protocol 2635 and build 167854. Joining requires the same protocol on your game; Steam handles the update.

How reliable is SrtBull Local Staging Server, and is it online now?

Last seen 16 days ago, SrtBull Local Staging Server now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 27 September 2026.

Lists and tags

What do SrtBull Local Staging Server's tags stand for?

The game's server browser reads the tags SrtBull Local Staging Server publishes: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs167854 (Build): The game build is 167854; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does SrtBull Local Staging Server appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count SrtBull Local Staging Server among their servers: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does SrtBull Local Staging Server hold in the server rankings?

On player hours over seven days, SrtBull Local Staging Server ranks #13,100, within the top 61% of ranked servers.

What is the population of SrtBull Local Staging Server?

SrtBull Local Staging Server is offline at this refresh; the last contact was 16 days ago.

Settings

What settings and rules does SrtBull Local Staging Server use?

No gather rate is given in the name of SrtBull Local Staging Server. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.

The map on SrtBull Local Staging Server: which one is it?

SrtBull Local Staging Server uses a procedural map, which the game generates.

Connection

How can a player join SrtBull Local Staging Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 84.26.147.194:28025.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs167854,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Player slots: 10.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs167854
Build The game build is 167854.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.