Rust Server Analytics 38,808 players11,700 servers
All servers
Drill-through Server detail

Banish isolated benchmark

Offline 84.173.133.95:28015 checked 20d ago

Drill-through
FilterServeris Banish isolated benchmark
Attributes
Last refreshed
Players now 176/ 200
7-day average 0 peak –
Rank #3,165 top 14%
Last wipe 20d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 88% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct8 Oct10 Oct11 Oct13 Oct15 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
wipe-day peak188players, last three wipes

The first 48 hours of its last wipes

Thu 8 OctThu 8 Oct
050100150200+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 176, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 19:21 UTC20d ago 176 – running 1
Thu 8 Oct, 12:52 UTC20d ago 200+1 queue – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 560 on average 176 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 120 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 18 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 288 on average 14 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 20 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 250 on average 25 / 200

Quick answers

from the figures on this page

Wipe cycle

When does Banish isolated benchmark wipe?

With too few of its wipes on record, Banish isolated benchmark's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 20 days 6 hours ago.

On Banish isolated benchmark, what happens on wipe day?

Across recent wipes the busiest point averaged 188 players. 1 hours after the latest wipe the crowd peaked.

Server

What is the hosting location of Banish isolated benchmark?

A region is not published by Banish isolated benchmark. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 84.173.133.95:28015.

Which Rust version is Banish isolated benchmark on?

The platform is Linux, with Rust network protocol 2634 and build 167231 running on Banish isolated benchmark. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Banish isolated benchmark show, and is it up?

Last seen 20 days 6 hours ago, Banish isolated benchmark now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 6 October 2026.

Lists and tags

What do Banish isolated benchmark's tags stand for?

Tags from Banish isolated benchmark, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp200 (Max players): Capacity of 200 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, your game version must match protocol 2634; cs167231 (Build): Build number 167231; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Banish isolated benchmark?

These Rust Server Analytics lists include Banish isolated benchmark: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Players now: At least 100.

Player numbers

Against other Rust servers, how does Banish isolated benchmark compare?

On player hours over seven days, Banish isolated benchmark ranks #3,165, within the top 14% of ranked servers.

How many players does Banish isolated benchmark carry?

The last sighting of Banish isolated benchmark was 20 days 6 hours ago; it is offline at this refresh.

Map and rules

How is Banish isolated benchmark configured, and what rules apply?

Gather rate is not mentioned in the name of Banish isolated benchmark. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. Anti-cheat status: VAC on.

What is the map for Banish isolated benchmark?

Banish isolated benchmark uses a procedural map, which the game generates.

Connection

How do you connect to Banish isolated benchmark?

In the Rust console (F1), enter client.connect 84.173.133.95:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,gmrust,cs167231,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp200
Max players Capacity of 200 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol To join, your game version must match protocol 2634.
cs167231
Build Build number 167231.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.